Myst was published by Brøderbund Software, developed by Cyan Worlds and created by two brothers that did the design and directed the game (it was, much like a movie).
The original game was released on the Macintosh (in 1993) and then later ported to Microsoft Windows and Sega Saturn, PlayStation, Jaguar CD, AmigaOS, CD-i, 3DO, PlayStation Portable, and Nintendo DS.
“Myst puts the player in the role of the Stranger, who uses an enchanted book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as “Ages”. Clues found in each of these Ages help reveal the back-story of the game’s characters. The game has several endings, depending on the course of action the player takes.” (wikipedia)
The game was a success, no doubt, and was considered the best selling PC game of all time until TheSims dethroned it. Besides mind blowing graphics, at the time, Myst helped move the game and PC industry along by selling CDROM’s. The game required a CDROM, which was rare at the time, and I recall them bundling Myst with some CDROMS or hyping it as “you need a CDROM so you can play Myst.” On more than one occasion when a person game to me asking what they should get to show off their new (costly) CDROM I would say “you need to try Myst.”
The gameplay of Myst consists of a first-person journey through an interactive world. The player moves the character by clicking on locations shown in the main display; the scene then crossfades into another frame, and the player can continue to explore. Players can interact with specific objects on some screens by clicking or dragging them(wikipedia)
Franchise sales: 12-million copies (first Myst game alone in the franchise, 6-million), pretty impressive eh?
You don’t have to be a huge Myst fan to know how it changed the industry, grew the medium of CD-based games and entertained millions. A real gamers thinking game!
To hear our full impression of Myst, checkout the TD Gaming Podcast Episode 77.
Podcast: Play in new window | Download
@electroshock headset: Why? I can’t fathom why anyone would pay $100 to do this on purpose.
@VR horror survival: I think this is a good idea, and I thought DayZ was a survivor horror game. I do tend to get jumpy with various mobs from different games so having it VR would be even worse.
I wanted to give my impressions of E3, I have to say that Bethesda just knocked it out of the park day one. I was admittedly on the fence about Fallout 4, I wasn’t sure I wanted to even look at it. Then Todd Howard took to the stage and converted me to a rabid fanatic of Fallout 4. He did a fantastic job of building up and revealing the various features of the game. Showing the great detail of character creation, adding that you can play as a woman (to be fair you can do so in all Fallout games). Then the sheer amount of vibrant color which goes a long way to look better than the drab colors of Fallout 3. Then he went into the sheer amount of weapon customization and then stated “oh and you can build settlements” at which point I lost it and had to have this game. Then he revealed you can have a real freaking Pip boy!
After that presentation everything else just felt lack luster. Even the lovely rendered Doom just failed to impress me. When Adam Sessler asked what’s different about this Doom? They then stated that it was speed and weapons, which to me is what every FPS has or aspires to have. FPS in general just doesn’t make me happy, building does and adding THAT to Fallout 4 is like making it an entirely different game.
I will most likely be building settlements across the wasteland like I’m building a new Civilization. I may end up forgetting the main story entirely as I will be busying acting like I’m playing a modded Civ game to look like Fallout.
I saw the Hololens which is a great concept and idea, but it seemed like the control of it was a little rough there. I’ve been told this game is 2x the size of Skyrim, one developer spent 4oo hours exploring and was still finding new things. So I suspect Jonah may not want to play this.
I do like when you guys have Genre talk like the D&D, Vampire Masquerade, and Dr Who.
QotW: I think I prefer a voiced character, someone who has an identity. The blank slate is nice but I feel like I need a complete story and knowing that my character never says anything can feel kind of gimmicky at times, especially when other characters are basically having to be your voice.