Episode 394: Paul Bravely Defaults

Paul is back from being deathly ill, and joins a half-asleep Jonah and Scott, where he and Scott try to have better timing. There’s no Gaming Flashback this week but plenty of weird news.

The list of news items include:

  • Disturbing portrait of Konami corporate environment alleged
  • Deus Ex: Mankind Divided: player choices more impactful, boss fights optional
  • ZombiU drops the “U,” preps for August launch on PC, Xbox One, PS4
  • Fallout 4 fan releases schematic for 3D printed Pip-Boy
  • Vote to play coming soon for PS Plus members
  • Hitchhiking robot is decapitated, left in a ditch

There’s a new Question of the Week that wasn’t going to be the Question – listen and find out what it is.

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Episode 692: Final Failure 16Episode 692: Final Failure 16

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The guys discuss EA closing servers for older games, the Red Dead Redemption controversy, Tekken 8 and Killer Instinct.

The news includes:

  • Rumor: Microsoft planning on Xbox Series X Digital Edition
  • Square Enix’s profits drop after Final Fantasy didn’t “meet expectations”
  • Suikoden I & II HD Remaster is still planned for 2023 release
  • Street Fighter 6 fans hit out at $15 Teenage Mutant Ninja Turtles DLC costumes

Let us know what you think.

Episode 220: Professional Butt BitingEpisode 220: Professional Butt Biting

This week is a short podcast, since there’s no Gaming Flashback or Gaming History, but there was some important news in the past few days that caught our eyes. We’re also giving away a free copy of Duke Nukem Forever for the Xbox 360.

The news items include:

How can you win a copy of Duke Nukem Forever for the Xbox 360? Answer the Question of the Week, What kind of food and drink to you eat while gaming? US residents eligible only.

End of 100 Million Dollar Games?End of 100 Million Dollar Games?

Gigaom had a great writeup about how Grand Theft Auto IV marks the end of “next generation” as we know it, stating, in more words or less, the game is a failure. GTA: San Andreas sold 21.5 million copies during its time on the shelf while GTA IV has sold roughly 9 million copies as of June 7th.

Granted, the game is still on the shelves and will still get sales, but the mass of “hardcore gamers” have had their fill and either purchased it or will not. The end result? A huge tapering of sales numbers for the graphically impressive game. Take-Two spent USD $100 million to develop the game which had great opening sales records but has gone down drastically since.

Imagine the title gains them USD $30.00 per sale in profit (considering distributors get the game for roughly USD $45 to $48.00 USD), taking into account shipping of the product, marketing and all the materials that go into producing a copy, they’d have to sell a large quanity of game titles to break even, which I think they have done.

Nobody is in this industry to break even. A block buster title should make block buster profits, right? Else, why bother to spend the 100-million when a Wii title can double or triple the profits with six months of development?

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