Episode 406: The Oops! Edition

If you’re wondering what happened to Episode 405, it was recorded, but Jonah’s power supply self-destructed, and wasn’t available til Wednesday, and by then it was too late to post it. (It will be posted at some point in the near future.)

Instead, check out these week’s news:

  • Afro Samurai 2 removed from online stores, players get refunded, episodes 2 and 3 canceled
  • Activision apologizes for Nuk3town pre-order mix up
  • PlayStation 4 is getting PlayStation 2 emulation, Sony reveals
  • Electronic Arts doesn’t want to “nickel and dime” gamers with microtransactions

Question of the Week: Do you or have you pulled videogame all-nighters on weeknights?

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.

Episode 750: Three QuartersEpisode 750: Three Quarters


[Reupload]
Sorry for the audio issues in this episode. In this episode, the guys discuss Ubisoft’s defense against The Crew lawsuit (you don’t actually own your games), Bowser telling Nintendo fans “Don’t want the Switch 2? Just buy a Switch 1!”, Marathon won’t require a PlayStation Network account on PC and Xbox, and Endless Legend 2 comes to Steam Early Access in summer 2025.

The news includes:

  • Former Blizzard president says ‘I’m not sure where Diablo is going’
  • Xbox announces June showcase event
  • PlayStation legal issue delays Vampire Survivors cross-save on PS4 and PS5

Let us know what you think.

Mega Man 9 – Actual Teaser FootageMega Man 9 – Actual Teaser Footage

Here is the first teaser footage, badly encoded with tons of words overlying the action but you get the idea. It’s total 8-bit retro feel with classic NES style sound effects. This instantly rockets you back to your youth in front of the cartridged based square box of an entertainment system.

Is this going to have lasting appeal? Will development shops open up to re-create the retro style gaming platforms on new hardware? This WiiWare title should do well considering it is new content created using the old virtual console NES look and feel. If gamers are eating up classics this should do extremely well.

Or, is this effort a total waste of time. Mega Man fans should fall in love as Mega Man 9 is like going 80’s style..