Episode 405: The 13th Strikes Again

No, you’re not going backwards in time. This is the episode that was supposed to air a few weeks ago but was sidetracked by a faulty power supply. Of course, the episode was recorded on Friday the 13th, back when Fallout 4 was fresh and new.

The old news includes:

  • Bethesda sells 12M units of Fallout 4 for $750M at launch
  • October 2015 NPD: Xbox One won the month, despite PS4 price drop
  • Rapper predicted Smash Bros. future
  • Night Dive working on complete remake of System Shock, discussing System Shock 3

The Question of the Week, “Do you or have you pulled videogame all-nighters on weeknights?”, was repeated in episode 406. But you can still answer the question.

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One thing Activision does very well with the Call of Duty series is making you feel like you’re part of the war and not just a gamer. It may be the coloring, the life-like environments, explosions or movie-style filtering, whatever it is makes their series feel like a world at war.

Now, we’re heading back to WWII but from a brand new perspective, the Pacific Theatre. Why did it take so long to produce a game in this area of the world? Our guess, to gain the intensity and power of the battle we needed higher end console/pc processors to properly render the jungles, waters and terrains in a life-like manner.

Or, maybe nobody thought of it? In any case this is a must buy game for myself and probably many others, regardless to multi-player capabilities. World at War will be released for Wii, PS3, PS2, Xbox 360, and PC.