Episode 411: We Are Experiencing Technical Difficulties

This podcast is delayed due to unforeseen circumstances, but there’s plenty of banter between Jonah and Scott, and 30 minutes of the podcast were removed to be aired as an outtakes at some point. Oh, and there’s plenty of cursing and NSFW content in this particular podcast, so be warned.

The news includes:

  • Starbreeze announces it’ll build a VR arcade venue in Los Angeles
  • Mighty No. 9 unexpectedly delayed by Comcept
  • Nintendo NX set to be new face of Nintendo with busy 2016 planned
  • Five Nights at Freddy’s World pulled from Steam

Let us know what you think.

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Episode 529: CrossplatformingEpisode 529: Crossplatforming

Things are starting to get interesting in the videogame industry, as Microsoft is starting to make Live available on other platforms, including the Switch. TJ on the other hand is getting more and more into Apex Legends.

This week’s news includes:

  • Paradox Introduces multiplatform modding on Xbox One and PC
  • Red Dead Online gets competitive fishing, gold armor gunfight in next update
  • The developer of Furi is making a co-op RPG
  • Rocket League gets cross-platform parties

There’s Listener Feedback as well.

Episode 248: SequelitisEpisode 248: Sequelitis

As the podcast approaches the magic 250th episode, Paul, Jordan and Jonah check out some of the big news that hit this week in the land of videogames, and in the Gaming Flashback, looked back at an all-time worst game, Superman 64.

This week’s news includes:

  • ESA drops SOPA support (via Herr Alien)
  • R18+ bill to be voted on by Australian Parliament on 7th February
  • Vita sales continue to freefall in Japan
  • Guild Wars 2 open beta this Spring, launching in 2012
  • Starbreeze states they don’t look at games from a genre perspective anymore

All this and Reader Feedback, as well as the Question of the Week, “What do you look for in a sequel?”

PlayStation 3: Not About Quantity, About ProfitabilityPlayStation 3: Not About Quantity, About Profitability

The Xbox 360 price drop rumors flow like water and it’s all but officially been announced at this point. What about PlayStation 3 and their price? No.

Nobuyuki Oneda, the Sony’s chief financial officer said, “our plan is not to reduce the price. Our strategy is not to sell more quantity for PS3 but to concentrate on profitability.” (gamespot) This makes complete sense coming from their chief financial officer, as their motivation is to make money, not lose it.

The question remains, how will they actually make money if they’re no longer in the race for competitive market prices? Considering game licensing must Net them some amount of profit Sony’s idea seems to be the exact opposite of their original PlayStation method: saturate the market and sell them all games.

So far we’ve seen very few “need to have” games for the PlayStation 3 console while Xbox 360 continues to build a substantial library and Wii continues to break sales records for apparently no reason. When a game publisher has to decide on a platform to launch a new game, why would they choose the one that doesn’t care to be competitively priced in the market? The one that doesn’t care about quantity of sales?

Sony intends to reverse the entire razor blade philosophy where one sells a cheap razor and charges users for the blades over and over again. Their take on this concept is to sell really expensive razors and put out small half-quality blades. Is that a good market strategy at this point?