Back in 2007, Derrick and Jennifer Schommer, along with Don Dunn started the Gaming Podcast, with their unique sense of humor and take on the biz of video games (as well as starting a popular World of Warcraft guild.) The trio would move on, with Derrick starting his Everyday Drinkers podcast and Common Man Cocktails site. Jonah Falcon took over, and merged it with the Videogame Roundtable. In that time, we’ve had hosts including Jordan Lund, Paul S. Nowak, Dan Quick, Scott Dirk and most lately, the inestimable T.J. Denzer. We’ve also had guest hosts including Hilary Goldstein and the late Andrew Yoon.
This episode celebrates the past 10 years, including an intro by Dan Quick and Paul S. Nowak joining this week’s episode, to discuss this news:
- ‘Father of Pac-Man‘ Masaya Nakamura dies at 91
- Nintendo is gearing up for more mobile games, plans 2-3 per year
- $500 million awarded to ZeniMax in lawsuit over the Oculus Rift
- Asheron’s Call comes to a quiet end after 17 years
Let us know how long you’ve followed the podcast for!
I like using keyboards for racing games that have simplified acceleration, braking, reversing, and turning such as TrackMania (four keys for all), but fighters and etc. are difficult for me via keyboards.
Mice allow for more angular granularity than controllers because of the area of movement across the mousepad/surface when using an adequate sensitivity, and mice can be polled around 1KHz or more versus controllers being polled around 250Hz, as far as I know.
If mouse sensitivity is set too high above 800 CPI or so, noise becomes an issue (quantization occurs at too low of CPI), so I recommend mice equipped with the 3360/3366 sensor as the older mice with 30×30 or less pixel/photo-diode arrays might have more trouble with noise because correlation imaging sensors will always be imperfect.
Here’s a thread regarding mice with said sensors from a reputable forum:
http://www.overclock.net/t/1602282/lets-compile-all-3360-3366-and-their-release-dates-for-everyone/0_100
The reason of 800 CPI or so being the sweet spot for current mice is, each pixel on the tracking surface or “matrix” is approximately 30 microns in diameter because of the lens magnification and sensor height from the tracking surface, so 25.4mm to convert an inch / 0.030mm = roughly 846.666 of these pixels are able to fit in an inch on the tracking surface, and the aforementioned sensors should be the same.
Each pixel is divided to achieve a higher resolution, so noise becomes an inevitable issue making a larger photo-diode array more ideal.
http://www.pcgamer.com/gaming-mouse-myths-busted/#page-1