I don’t know anyone that can’t pass up a good beta, Call of Duty: World at War is no exception to the rule, especially for those gamers that pre-ordered the title already. It’s a great opportunity when you’re able to buy a game ahead of time because you’re a fan and get into the beta early.

Santa Monica, CA – October 13, 2008 – The dogs of war are being unleashed today, as Activision Publishing, Inc. (Nasdaq: ATVI) and developer Treyarch announced the launch of the multiplayer beta for Call of Duty: World at War on the Xbox 360® video game and entertainment system from Microsoft. Console players can guarantee themselves a token by pre-ordering the game at North American GameStop retail locations,* or online at http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71812. Call of Duty fans that register to become members at www.callofduty.com are also eligible to receive a token, but these tokens are limited in supply, so register today. Windows PC fans can expect a multiplayer beta soon. For more information about either beta and the opportunity to secure a beta token or key, fans can also visit www.callofduty.com/beta.
The Call of Duty: World at War multiplayer betas will provide players with an opportunity to play as U.S. Marines, German Wehrmacht, Japanese Imperial Army and Russian Red Army factions in a variety of game types (Team Death Match, Free-For-All, Capture the Flag and War), across three different maps:
- Castle: The Imperial Japanese Army faces off against the Marine Raiders in a daytime battle, located on the grounds of an ancient, Japanese castle.
- Makin: The U.S. Marine Raiders square off against the Imperial Japanese Army in a nighttime fight, set in an outpost on the Makin Atoll in the Pacific.
- Roundhouse: The Wehrmact will fight the Red Army to the bitter end in a daytime struggle that features tank and infantry combat, set in a desolate, war-torn European train depot.
The betas will last for a few weeks; however, the full battle will commence on November 11, 2008 when Call of Duty: World at War is released to retailers nationwide.
Call of Duty: World at War is in development for the Xbox 360® video game and entertainment system from Microsoft, Games for Windows®, PLAYSTATION®3 computer entertainment system, Nintendo® Wii™ and Nintendo DS. The title has been rated M for Mature for blood and violence by the ESRB. The Nintendo DS version has been rated T for Teen by the ESRB.
For more information and exclusive updates about Call of Duty: World at War, visit www.callofduty.com
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision, Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision Publishing and its products can be found on the company’s website, www.activision.com.
I like using keyboards for racing games that have simplified acceleration, braking, reversing, and turning such as TrackMania (four keys for all), but fighters and etc. are difficult for me via keyboards.
Mice allow for more angular granularity than controllers because of the area of movement across the mousepad/surface when using an adequate sensitivity, and mice can be polled around 1KHz or more versus controllers being polled around 250Hz, as far as I know.
If mouse sensitivity is set too high above 800 CPI or so, noise becomes an issue (quantization occurs at too low of CPI), so I recommend mice equipped with the 3360/3366 sensor as the older mice with 30×30 or less pixel/photo-diode arrays might have more trouble with noise because correlation imaging sensors will always be imperfect.
Here’s a thread regarding mice with said sensors from a reputable forum:
http://www.overclock.net/t/1602282/lets-compile-all-3360-3366-and-their-release-dates-for-everyone/0_100
The reason of 800 CPI or so being the sweet spot for current mice is, each pixel on the tracking surface or “matrix” is approximately 30 microns in diameter because of the lens magnification and sensor height from the tracking surface, so 25.4mm to convert an inch / 0.030mm = roughly 846.666 of these pixels are able to fit in an inch on the tracking surface, and the aforementioned sensors should be the same.
Each pixel is divided to achieve a higher resolution, so noise becomes an inevitable issue making a larger photo-diode array more ideal.
http://www.pcgamer.com/gaming-mouse-myths-busted/#page-1