Episode 432: Gaming Thunder

This podcast has a little storminess to it, as it was recorded during a thunderstorm. There’s also tons of interesting news.

This week’s items include:

  • Rainbow Six Siege Season 3 content arrives on August 2
  • Sega announces two new Sonic games
  • Nintendo loses billions in value after Pokemon Go truth bomb
  • PlayStation Neo said to be coming in either September or October

Let us know what you think.

0 thoughts on “Episode 432: Gaming Thunder”

  1. I like using keyboards for racing games that have simplified acceleration, braking, reversing, and turning such as TrackMania (four keys for all), but fighters and etc. are difficult for me via keyboards.

    Mice allow for more angular granularity than controllers because of the area of movement across the mousepad/surface when using an adequate sensitivity, and mice can be polled around 1KHz or more versus controllers being polled around 250Hz, as far as I know.

    If mouse sensitivity is set too high above 800 CPI or so, noise becomes an issue (quantization occurs at too low of CPI), so I recommend mice equipped with the 3360/3366 sensor as the older mice with 30×30 or less pixel/photo-diode arrays might have more trouble with noise because correlation imaging sensors will always be imperfect.
    Here’s a thread regarding mice with said sensors from a reputable forum:
    http://www.overclock.net/t/1602282/lets-compile-all-3360-3366-and-their-release-dates-for-everyone/0_100

    The reason of 800 CPI or so being the sweet spot for current mice is, each pixel on the tracking surface or “matrix” is approximately 30 microns in diameter because of the lens magnification and sensor height from the tracking surface, so 25.4mm to convert an inch / 0.030mm = roughly 846.666 of these pixels are able to fit in an inch on the tracking surface, and the aforementioned sensors should be the same.
    Each pixel is divided to achieve a higher resolution, so noise becomes an inevitable issue making a larger photo-diode array more ideal.
    http://www.pcgamer.com/gaming-mouse-myths-busted/#page-1

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Podcast 126: Wii-niss EnvyGaming Podcast 126: Wii-niss Envy

This week we’re finishing our E3 reactions along with our reaction to the recent iPhone/iPod Touch news and their new gaming initiative. Our gaming flashback flies back to After Burner and our game history is all about Yu Suzuki a huge SEGA developer. The news this week includes:

  • podcast-200x200Some of the big announcements from Sony’s E3 Press Conference
  • Some of the big announcements from Nintendo’s E3 Conference
  • Microsoft envisions 10 year lifespan for Xbox 360
  • Activision Disappointed by no price cuts at E3
  • Michael Pachter thinks the motion control from Sony and Microsoft won’t topple the Wii
  • iPhone/iPod Touch 3.0 Firmware enhances gaming features

Don’s question of the week, what is your favorite controller and what game controller do you hate the most? Thanks for the GREAT responses to last weeks question, so many creative answers.

Gaming Podcast: Monster MashGaming Podcast: Monster Mash

podcast-200x200This week we’re on vacation but Don is not, so he took the time to build out a cool mashup of some of the podcasts most memorable “moments.” Of course, most of them are the strangest bloopers and oddities that we had a couple lol’s re-listening to them. Consider this the greatest moments in the last sixty episodes wrapped up in a 4-minute time period. Holy crap.