Episode 450: Game of the Year Awards 2016

It’s the landmark 450th episode of Gaming Podcast — and the end of a very disappointing year in videogames (among other things) for 2016. These aren’t your usual awards though – Jonah gives the “Best PS2 Game” award to The Last Guardian, for instance. It’s an extra long podcast at almost 2 hours, so enjoy all of the banter.

There’s also news, of course, which includes:

  • Torment: Tides of Numenera and Yooka-Laylee get release dates
  • New Age of Empires 2 expansion out next week
  • Final Fantasy‘s 30th anniversary plans to be revealed soon

Let us know your favorite games of 2016!

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Episode 526: New York State of MindEpisode 526: New York State of Mind

This week’s episode of Gaming Podcast features the first news of 2019 for the podcast, and there’s some juicy items to discuss. There’s no Gaming Flashback, but there is more discussion of the latest Civilization VI: Gathering Storm civs to be discussed.

The news includes:

  • “Exciting Halo: The Master Chief Collection news” teased for SXSW 2019
  • EA cancels open-world Star Wars game
  • Pillars of Eternity 2: Deadfire is getting turn-based combat later this week

Let us know what you think.

REVIEW: Yonder: The Cloud Catcher Chronicles (PC)REVIEW: Yonder: The Cloud Catcher Chronicles (PC)

(Review written by Scott Dirk.)

Yonder is an open world exploration game that really delivers on its premise. You begin your journey on a ship your parents have sent you away on in an attempt to keep you safe from danger. After talking to the crew, a storm rolls in and the ship is quickly struck by lightning. A Sprite then intercedes and makes a deal with you to help you if you help the spirit find its children. These Sprites help you to combat the Murk that is littered across the land in which you are now stranded.

The game has a relaxed atmosphere of letting you explore your surroundings with childlike wonder without fear of monsters or traps. The game has a lot to explore, from huge plains, forests, and towns for trading and quests. Once you obtain tools, you’ll be able to collect various resources which you can use for crafting. The main mission is to restore the land from the infection of the Murk, but you do so at your own pace. The game gives you a lot of side quests to do as well as having farms and ranching.

The graphics in the game are very lush, but are not too demanding. The landscape is very enjoyable to look at while traveling between locations, and you can get lost in simply exploring what is around you. The world music is relaxed, but cycles between varied motifs, so it’s not just one tune set repetitively. There is also a day-night cycle which seems to have little effect other than the wild animals sleeping; the NPCs seem to be night owls.

The mechanic I enjoyed most was fishing, where you cast your line and use WASD keys to move the bobber. Once a fish bites, you then pull in the opposite direction of the fish. There is an arrow to help you with the direction, which made me feel like I was pulling in the fish. The fishing mechanic does seem better suited to a controller with thumb sticks but combing WASD keys worked well; you can also customize the key bind commands.

This is one of those expansive games that may take players a while to complete depending on how they pace themselves during gameplay. I think it’s worth the time to explore Yonder in this world.

Yonder is available on PC and PlayStation 4.

Diablo 3 Doesn’t Look Right, Dev Says Yes Sir!Diablo 3 Doesn’t Look Right, Dev Says Yes Sir!

There has been many debates on the graphic level of Diablo 3 and how it should be different. Finally a developer comes out and says “um, no.” Their reasoning is fairly simple, it’s one thing to photoshop up a screenshot with some filters but it’s another to get the texture and lighting to run at that detail on a standard computer.

How do you argue with that? Personally, I think the graphics look wonderful, brilliant, vibrant and professional. Diablo 3 game designer Jay Willson said:

“The key thing to remember here is that this has been Photoshopped. This isn’t created by the engine. Though it looks really cool, it’s almost impossible to do in a 3D engine because you can’t have lighting that smart and run on systems that are reasonable. If we could do that, we probably would in a few of the dungeons.” (slashdot)

Non-developers seem to forget that the colors, cameras and lighting don’t come free on a video game. Everything has limitations and, although the limitations change over time, today’s graphics for a standard machine are capable of running Diablo 3. Blizzard isn’t making a game that only hardcore PC gamers can play, this game is for everyone.

Building a video game is a lot of smoke and mirrors to make a virtual object look “real” to normal gamers. Immersion and definition is important, grainy dark graphics do set a mood, but they also frustrate many players. Remember DOOM 3? Some people could barely see the “epic graphics” of the last DOOM sequel, it’s time to mature and show off true colors.

Darkness usually is used to hide imperfections, Diablo 3 has nothing to hide.

(For a high resolution photo, checkout MTV Multiplayer Blog)