Episode 451: The Very Late Paul S. Nowak

In an hour-long epilogue to last week’s landmark episode, Paul Nowak shows up for a guest appearance, and is very late. He discusses the previous week’s podcast notes – and talks about his new job and Dungeon Keeper.

This is the last episode of 2016. See you in the new, hopefully less awful 2017.

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Episode 518: Mattel Vs Atari AgainEpisode 518: Mattel Vs Atari Again

It’s seems like old times as there’s a new IntelliVision console coming out to compete with the Atari VCS. The funny part, of course, is that the new IntelliVision will feature Atari 2600 games on it published by Atari. I guess we’re all friends now. This week’s Gaming Flashback is Dead Space.

As for the news:

  • Intellivision Amico console coming in 2020
  • Jade Raymond leaves Electronic Arts
  • Splash Damage ends development of its team-based shooter Dirty Bomb
  • Fortnite‘s Save the World Mode won’t be going free-to-play in 2018

The Question of the Week is: “Which cancelled game would you wish have been completed: Starcraft Ghost, Fallout 3 (Van Buren), Warcraft Adventures, Scalebound, Fez 2, Prey 2, The Flash: The Fastest Man Alive, Full Throttle 2, or something else?”

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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