Episode 454: Rather Die Than Switch

Gaming Podcast is back after the one week break, and finally truly weighs in on the announcement of the Switch – and aren’t impressed. What does impress the crew is the latest addition to the survival horror genre, Resident Evil 7: Biohazard, which takes the radical approach of being a survival horror game. They also ponder about how great a Zelda/Minecraft game would be.

The next episode will be Gaming Podcast’s 10th anniversary, so longtime listeners are encouraged to write in.

0 thoughts on “Episode 454: Rather Die Than Switch”

  1. Nintendo should make money off its intellectual property accumulated over the past decades; I’m sure that a lot of people would like to own an online library like that of Steam, Origin, Uplay, and etc. exclusively of Nintendo games.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 496: Two Becomes ThreeEpisode 496: Two Becomes Three

This week starts with two hosts and mysteriously turns into three without any warning. It’s scary. Otherwise, this week’s Gaming Flashback is the source of scorn from the hosts: Spore. Yes, SimEverything was SimDisappointing. Listen in and find out why.

The news for this week includes:

  • Xbox head tweets support of PS4/Xbox One crossplay on Fortnite
  • Warhammer: Vermintide 2 has already sold 500,000 copies
  • Writer Drew Karpyshyn leaves BioWare for a second time

Let us know what you think.

Ghostbusters Benefits From Activision BanishingGhostbusters Benefits From Activision Banishing

ghostbustersBad economic times mingled with company acquisition spells disaster for many game titles but the story ends well, we hope, for Ghostbusters. The game was slated for a Holloween release, last year, but was given the boot by Vivendi when they merged Activision and Blizzard. There is only so much room for projects and management when two companies combine, Ghostbusters was given boot.

Atari picked up the franchise once it was slammed to the cutting room floor and the team has since been given a second chance. Not only did Atari give them access to a channel for publishing, they asked the developers for a wish-list of things they could have done different. They then granted all the changes, in effect, giving the developers a second chance to update the title and make the story telling and game better than it would have been if they hit their original date.

Being picked up by a developer and being given the chance to update the game in ways you really only had dreamed means we, as gamers, will be getting the real title. The biggest factor for a crappy game is the time and money to get the job done. Unfortunately time and money are in constant battle with money usually arriving as victor.

Now, developers are being given the time to do it right at the expense of a little more money in the investment. A once in a lifetime change that could put a “would be” dead franchise in the top spots.

(Thanks, BlendGames)

Gaming Podcast 154: 2010 PredictionsGaming Podcast 154: 2010 Predictions

This gaming podcast closes out the year of 2009, we’re going to put in our predictions for the year, we’re going to hear a few comments from listeners and flash back to a game that has yet to be (but is old enough to flash back): Duke Nukem Forever. You’ll also, finally, get the first impressions of Assassin’s Creed 2 and some game news including:

We’ll also ask for your predictions on next years gaming excitement. What are your predictions, in the game industry, for “twenty ten”?