This week’s episode features a report by Jonah Falcon from Toy Fair NY, raving about the co-op board gane version of Dark Souls. T.J. continues to rave about Nioh and Scott texted while the podcast was going on, but you’ll have to wait for an outtakes episode to hear that story.
This week’s news includes:
Square Enix may have accidentally announced NieR: Automata‘s PC release date
Ed Boon would entertain the possibility of Street Fighter/Mortal Kombat crossover
Dragon Quest Heroes I and II too big for Switch drive
Let us know what you think.
0 thoughts on “Episode 458: Dark Souls the Board Game”
Wow, I wish I knew about the Kickstarter for Dark Souls! This podcast was the first I heard of it, so I checked it out and I’m amazed. It’s well worth the $120, and I know what I’ll be spending my birthday credit card on!
Valve continues to have problems in the wake of Epic (and now Discord) giving developers more of the earnings pie, as the year draws to a close. Meanwhile, T.J. explains his gamertag.
This week’s episode includes the following news items:
Developers do not believe Steam is worth it anymore
Canada announced for Civilization VI: Gathering Storm
In a world driven by the Internet, global economics and the short attention spanned reader we’ve been bombarded with social networks and 140-character micro-blogging. We’re constantly finding ways to promote ourselves, promote our brands or tell people what we’re eating for dinner. Is this obsession with ourselves and our creativity bridging into video games?
It’s games 2.0 people!. A time when we’re inventing our own video game stages, characters and full blown casual games! Not only are people getting a chance to design their own games with Microsoft’s XNA, Adobe Flash or from small independent casual games, but we can design our own stages in games like LittleBigPlanet.
Microsoft wants to remind us that Boku is much like LittleBigPlanet in its user generated video game content. Seen in this video below:
It’s obvious their going down the same path as Sony has gone with creating your own stages with LittleBigPlanet and creating a new way of gaming: playing other people’s stuff. You can find some similarities with Guitar Hero: World Tour‘s ability to create your own songs and publish them for others to play.
Are we heading down a generation of games where some of the best stages are created by fellow dedicated gamers? Or, is this just a distraction and means for developers to have gamers invigorate and create more of a demand for the games they are making the money on?
Wow, I wish I knew about the Kickstarter for Dark Souls! This podcast was the first I heard of it, so I checked it out and I’m amazed. It’s well worth the $120, and I know what I’ll be spending my birthday credit card on!