Episode 469: The Sims 4 Code Giveaway

It’s Contest Time, as Gaming Podcast is giving away a swag bag that includes The Sims 4 and some videogame merch from E3. Most of the 87 minute podcast deals with more E3 talk, and 5 minutes spent on news items.

This week’s news includes:

  • Everything known about the Ataribox so far
  • Call of Duty: Modern Warfare Remastered standalone release confirmed
  • Gigantic launching in July, escapes Windows 10

Let us know what you thought of E3 this week in the comments.

(Must be a continental US resident to win the contest.)

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This week’s podcast begins on a sorrowful note, as since in the past week guest host Andrew Yoon (who co-hosted episode #374) passed away after drowning during a trip to Texas, while Jonah and Paul eulogize him.

No Gaming Flashback this week, but plenty of news items:

  • League of Legends tourney places limit on LGBT players
  • SOE acquired, becomes Daybreak Game Company
  • Nintendo wants to make a comeback with cheaper software
  • EA exec: “Our games are actually still too hard to learn”

This week’s Question of the Week: “What videogame do you still get emotional about?”

A Nintendo WiFi Router for The DS and Wii… Really?A Nintendo WiFi Router for The DS and Wii… Really?

In a slightly odd move, Nintendo has released a WiFi Router in Japan marketed to streamline the process of getting your Wii Online. What?

First, we’re not exactly sure who’s having a problem connecting their Wii to the network, it’s a fairly simple process executed by most popular WiFi routers on the market. We have never seen reports of Linksys, Netgear or the Apple Airport having any issues with connecting Wii consoles to the Internet, like the plans offered by compareyourbusinesscosts.co.uk/, for playing games.

In many gamers minds, the process could be streamlined by removing Wii codes and providing a community style interface on the Wii over creating a hardware platform for network connectivity. It is supposed to serve as a router or as a bridge to connect to a pre-existing router in your network, we’re guessing to provide the “WiFi” access.

Many consumer grade routers, today, have WiFi built into them; what does the Wii‘s router providing which we don’t already have? Maybe special flow-control to understand the Wii protocols better, much like an “Xbox Live Compatible” router may have? Not really sure at this point.

(Thanks, 1up)