Episode 473: Jonah Bashes Zelda, Gets Snarked

This week’s episode features Jonah being seriously critical of the Zelda series and getting the aghast reactions from his co-hosts (and probably the internet at large). The crew also discusses games on laptops and dreaming about the games they’d played. There’s another Gaming Flashback this week, 2007’s Game of the Year, Yaris.

This week’s news includes:

  • Night Trap 25th Anniversary Edition to haunt PS4 and PC players in August
  • Crash Bandicoot N. Sane Trilogy spotted with Xbox One controls
  • Dragon Quest XI coming West next year
  • Assassin’s Creed Origins director says game won’t be on Nintendo Switch

The Question of the Week: “What game do you play most on your laptop?”

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Episode 230: Zombie Nazi MonkeysEpisode 230: Zombie Nazi Monkeys

This week, Jonah Falcon rants about the bosses in Deus Ex: Human Revolution while Jordan Lund expresses a desire for cold, rainy weather. This week’s Gaming Flashback is The Elder Scrolls II: Daggerfall, with the following news items:

The guys also read more reader mail, and pose this week’s Question of the Week: What was the worst game mechanic you ever dealt with in a game you liked?

End of 100 Million Dollar Games?End of 100 Million Dollar Games?

Gigaom had a great writeup about how Grand Theft Auto IV marks the end of “next generation” as we know it, stating, in more words or less, the game is a failure. GTA: San Andreas sold 21.5 million copies during its time on the shelf while GTA IV has sold roughly 9 million copies as of June 7th.

Granted, the game is still on the shelves and will still get sales, but the mass of “hardcore gamers” have had their fill and either purchased it or will not. The end result? A huge tapering of sales numbers for the graphically impressive game. Take-Two spent USD $100 million to develop the game which had great opening sales records but has gone down drastically since.

Imagine the title gains them USD $30.00 per sale in profit (considering distributors get the game for roughly USD $45 to $48.00 USD), taking into account shipping of the product, marketing and all the materials that go into producing a copy, they’d have to sell a large quanity of game titles to break even, which I think they have done.

Nobody is in this industry to break even. A block buster title should make block buster profits, right? Else, why bother to spend the 100-million when a Wii title can double or triple the profits with six months of development?

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