Episode 475: Sterling Reviews

This week’s episode is 50% longer as the first 20 minutes or so are devoted to the reaction to Jim Sterling’s explosive review of Hellblade and his subsequent recanting later that day. This week has no Gaming Flashback or Gaming History, but there are six news items to make up for it.

The items include:

  • EA talks about Nintendo Switch support
  • Rainbow Six: Siege “Operation Blood Orchid” update launches August 29
  • Myth-inspired RTS Deadhold charges into Early Access later this month
  • No Man’s Sky “Atlas Rises” update adds story content and “limited” online co-op
  • EA says Star Wars: Battlefront “lacked long-term goals”
  • Moons of Madness is Lovecraftian horror on Mars

Let us know what you think.

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Episode 554: This Time, No ScottEpisode 554: This Time, No Scott

In Episode 552, there was no TJ. This time, Scott has to duck out early in the podcast, leaving a two man podcast again. It’s all good since the quality is still there. (Maybe not.) There’s also a Gaming Flashback: Burnout Paradise.

This week’s news includes:

  • Anthem reportedly set for major overhaul as BioWare looks to reboot its troubled game
  • Minecraft Dungeons will be supported long term with a mix of free updates and paid DLC
  • Dragon Quest Builders 2 is coming to Steam

Let us know what you think.

Trading Used Games, Like Fraud?Trading Used Games, Like Fraud?

David Braben, founder of Frontier Developments, says retail outlets that buy and sell pre-owned games are “essentially defrauding the industry.” Although multiplayer gaming might not be a huge threat, the single player experience in games may die out because gamers play the game quickly and resell it back to places like GameStop for others to buy.

Developers don’t get a dime when a game goes traded, many gamers will “share” the single player experience with a single copy of the game by reselling it over and over. The end result, retail outlets make a good penny for marking up old games while developers see nothing. This is really how game retail outlets survive because the margins on video games is so damn low.

The story has been heard before, developers want a piece of the action so they’re taking steps to entice people to keep the game with renewed downloadable content on old games; you can’t experience the new content without keeping the game around longer. In the world of low margin games, high cost development and short-lived story lines the solutions to this problem aren’t exactly obvious.

Braben’s idea of a solution is to offer two versions of the game, a not for resale/rental version at a high price, say $160, and a low priced version that cannot be shared (heavily DRM’ed?) for $50. In essence, gamers would no longer be able to trade in games because the idea of spending double for a game so you can resell it makes no sense to most gamers (including myself.)

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Episode 410: Shady NintendoEpisode 410: Shady Nintendo

This week’s episode features Paul guest-hosting, joining Jonah and Scott. The only real drama comes when Paul defends Nintendo’s shady policy of deleting levels without any warning.

This week’s news items include:

  • Nintendo is deleting people’s Mario Maker stages without telling them why
  • Vivendi’s takeover of Ubisoft looms
  • Square Enix announces upcoming Hitman game will be going fully episodic
  • Former game developer accused of being a spy released from Iranian prison

Question of the Week: “What is your favorite mobile/social game?”