Episode 476: A Man Chooses

The Gaming Podcast is back after a week off, and it celebrates the 10th year anniversary of BioShock with its own Gaming Flashback. They also touch on its sequels, BioShock 2 and BioShock Infinite.

It’s not all BioShock, however, as the following news items are discussed:

  • Bethesda Game Of Thrones project potentially leaked
  • PUBG becomes the biggest game on Steam
  • $200 price cut brings HTC Vive down to $599
  • Thimbleweed Park’s arcade is now open

Let us know if you enjoyed any of the BioShock games.

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Are Game Controllers Too Complicated?Are Game Controllers Too Complicated?

The same company that brought us the NES Advantage has proven the Wii control scheme isn’t as bad as critics speculated. The beauty of adding the “waggle” technology is limiting your button count to a reasonable level without overwhelming gamers.

We’re seeing casual gaming on the rise both in the press and in the public. Yet, each “next generation” console brings new features and functionality to the consoles, games and accessories. Since NES birthed the SNES we’ve seen button count increase on controllers.

Nintendo has usually been conservative on buttons, trying to work “shape” over sheer volume of buttons, barring the C button count on the N64 controller. Nintendo controllers change shape with each generation and they’ve evolved, not innovated, their way around with the Wii control scheme. Each function of the controller exists, on its own, in other products but nobody has built a fully functional controller in such a way for a game console until now.

Sony took pieces of this concept in their PS3 controller and its ability to detect “tilt.” Xbox 360 stuck with the beefy controller with lots of buttons and analog sticks. Not just a D-Pad but two analog sticks and a ton of buttons to press, some pressure sensitive as well. What of our next-generation console? Maybe a few new buttons?

Or, maybe a few new motions? Wii evolved the control scheme and Sony validated their decision, what’s next? Are the controllers just too damn complicated in today’s world? Or, perhaps limiting the buttons brings in more gamers, like Grandma and Grandpa, to play your console as well.

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Gaming Podcast 169: The Zerg RushGaming Podcast 169: The Zerg Rush

This week we’re busting out the Gaming Podcast love with some gaming news, community comments and we’re flashing back to Tag Team M.U.S.C.L.E for the NES and looking through the history of Greg Costikyan. For those interested in Herr Alien’s link, here is the article about Modern Warfars woes. Also, the Will It Blend iPad video. This weeks gaming news:

  • Move will appeal to the hardcore gamers as well
  • Starcraft II gets AO raiding in Korea
  • Not looking good for Activision‘s lawsuit
  • Nolan Bushnell returns to Atari

Thanks for all the feedback and answers to the questions last week. This weeks, we’re asking a tough question… what game exists in the market today that rivals the overall play time seen by games like Minesweeper and Solitaire?

Bioshock PS3: Later But BetterBioshock PS3: Later But Better

Bioshock arrived on the Xbox 360 almost August of 2007, about one year from this month. It’s set to arrive on the PlayStation 3 in October of 2008, over one year after the Xbox 360 version. Is it too late?

For those that have decided to buy a PlayStation 3 and hold out on the Xbox 360, it will be their first time with full access to the Bioshock title. For everyone else, it’s the same game with prettier graphics and a slight update in difficulty.

Bioshock was well received by both reviewers and video game players last year, will this be a repeat or simply sit on the shelf begging to be played? Bioshock sold 490,900 copies the month of its original release, we’d love to know if it can do it twice.

Kotaku is reporting that “they’ve instead decided to cut off pretty much all of your ammo, leaving you in many instances to pick up a gun with a single bullet in it. It’ll also jack up the price of plasmids, reduce the amount of health vita chambers give you and just generally make the game, oh, impossible.”

Harder, prettier graphics but … too late?