Episode 478: MissingNo #1

For some reason, this episode was never uploaded, though it was recorded two weeks ago. The Gaming Flashback is Mass Effect, and the news includes:

  • After the fall update, development on Battleborn will cease
  • Every Nintendo Switch may contain a hidden copy of NES Golf
  • Divinity: Original Sin 2 boasts over 75,000 concurrent players on Steam

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 566: NBA 2K20 Is AwfulEpisode 566: NBA 2K20 Is Awful

Jonah goes off on a virulent rant about NBA 2K20 and the decline of the series as a whole, while offering milder criticism of Star Wars Jedi: Fallen Order. There’s no Gaming Flashbacks, but plenty of news.

The news items include:

  • Another leak points to new Tony Hawk game arriving later this year
  • Horizon Zero Dawn is coming to PC this summer
  • 2K returns to making NFL video games, but not a Madden competitor

Let us know what you think.

Gaming Podcast 205: Scary PoopGaming Podcast 205: Scary Poop

This week’s gaming podcast includes a gaming flashback on Rock N Roll Racing, a game that was very close to the game Derrick thought about last week. We’ve got community comments, as the usual, and a few good news articles that emphasis hacking:

  • PS3 Hacking Begins in Earnest, and Sony “Looking Into” It
  • Mac App Store Cracked
  • Microsoft Thinks PC Kinect Hacks are “Cool
  • Nintendo 3DS to Have 3-8 Hours Battery Life
  • Interplay Calls Bethesda’s Legal Claims Absurd
  • Lord of the Rings Online Triples Profit

The focus on security and hacking brings out the emotions in this episode, we’re sure you’ll have a few things to say about it as well. Say on young warriors! (and warriorette’s). This weeks question of the week: What non-game features do you enjoy on your videogame console, and what features do you find useless?

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

(more…)