Episode 491: January Blues

Aside from cardboard products by Nintendo, there wasn’t much to talk about this week, thanks to the January slog. However, the guys did play games and there was some news to talk about.

This week’s headlines include:

  • NIS America admits it has no idea when Ys VIII will launch on PC
  • New Fortnite: Battle Royale update available now
  • Final Fantasy 12: The Zodiac Age releases in just a few weeks on PC

All this and Listener Feedback, too.

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Episode 408: Star Wars SpoilersEpisode 408: Star Wars Spoilers

It’s 2016, and the first podcast of the new year is now live. Be warned, there are Star Wars spoilers like Han Solo dying and the entire plot being a rehash of A New Hope, so don’t listen if you don’t want to have your The Force Awakens experience ruined.

This week’s podcast covers the following news:

  • Valve explains Steam issues on December 25
  • Star Wars Battlefront won’t be doing The Force Awakens or space battles content
  • New pachinko laws pushes SNK back to videogames

Question of the Week: “Which game do you really want to play in 2016.”

Episode 223: Snake FlingingEpisode 223: Snake Flinging

This week is a strange one, as snakes are flung at horses to turn them into unicorns, and Paul keeps finding videogame soulmates from the reader feedback. This week’s Gaming Flashback is the Amiga classic Shadow of the Beast, while the Gaming History takes a look back at the Apple Pippin.

This week’s news items include:

  • Survey: Female gamers enjoy gaming more than sex
  • June 2011 NPD sales figures released
  • Publishers spend XBLA budgets, expect retail content
  • Gamestop thinks next gen consoles will hit in 2014
  • Zynga offered $1B for Popcap
  • Ubisoft confirms multiplayer pass system to combat used game sales

Finally, the Question of the Week is “What games do you play in bed?” Yes, it’s been a weird week.

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!