Episode 494: Power Outage

This episode’s release was delayed by Spectrum internet problems which can be sorted with a VPN like cubik thanks to rain caused by El Niño, but that didn’t stop Jonah from enjoying the Turtles. The news was slow this week, so there’s a lot of banter about why Gaming Flashback title Grand Theft Auto IV was one of the best reviewed games of all-time, and how the crew thought it sucked. Maybe it was because of Roman constantly asking them if they’d like to go bowling or something.

This week’s news includes:

  • CD Projekt touts Cyberpunk 2077 as a “blockbuster franchise”
  • Minecraft Chemistry update goes live
  • Bandai Namco outlines plans to address Dragon Ball FighterZ online issues

Let us know what you thought of Grand Theft Auto IV.

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It’s Contest Time, as Gaming Podcast is giving away a swag bag that includes The Sims 4 and some videogame merch from E3. Most of the 87 minute podcast deals with more E3 talk, and 5 minutes spent on news items.

This week’s news includes:

  • Everything known about the Ataribox so far
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  • Gigantic launching in July, escapes Windows 10

Let us know what you thought of E3 this week in the comments.

(Must be a continental US resident to win the contest.)

Episode 754: Pre-Show HypeEpisode 754: Pre-Show Hype

The guys discuss Dune: Awakening’s endgame deep desert area has a PvE zone, PowerWash Simulator goes underground, overground in final free content update, Persona 4 voice actor confirms a remake is in development, EA Sports College Football 26 adds cross-play Dynasty, 300 coaches and trophy rooms, Star Wars Battlefront 2 breaks its concurrent player count record on Steam, Dragon Quest 1 & 2 HD-2D Remake will also come to Nintendo Switch 2 and Hideo Kojima’s next game “Physint” is coming in about 5-6 years.

The news includes:

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Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!