Episode 494: Power Outage

This episode’s release was delayed by Spectrum internet problems which can be sorted with a VPN like cubik thanks to rain caused by El Niño, but that didn’t stop Jonah from enjoying the Turtles. The news was slow this week, so there’s a lot of banter about why Gaming Flashback title Grand Theft Auto IV was one of the best reviewed games of all-time, and how the crew thought it sucked. Maybe it was because of Roman constantly asking them if they’d like to go bowling or something.

This week’s news includes:

  • CD Projekt touts Cyberpunk 2077 as a “blockbuster franchise”
  • Minecraft Chemistry update goes live
  • Bandai Namco outlines plans to address Dragon Ball FighterZ online issues

Let us know what you thought of Grand Theft Auto IV.

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Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

Episode 651: CataclysmEpisode 651: Cataclysm

This week the guys discuss the mistake that was World of Warcraft: Cataclysm in the Gaming Flashback. They also discuss all the mergers and merger rumors in the videogame industry in the past few days.

The news includes:

All this and responses to the Listener Feedback about Starfield.

Gaming Podcast 207: Warm and FuzzyGaming Podcast 207: Warm and Fuzzy

This week’s gaming podcast, we’ve got 3DS coverage and we’re going to make sure you know it all before you guy. What are you getting, what’s the 3DS slider do? Why do you want this thing? Find out here! This weeks news:

  • Nintendo 3DS Price, Release Date Revealed
  • Unanswered 3DS Questions
  • Rumor: Sony to use serial keys and limited activation
  • Activision Claims EA Tampered With Infinity Ward
  • Investors “Wary” of Star Wars: The Old Republic

So, now you know everything you need to about the 3DS, really want one? Don’t have to answer that, but… Question of the Week: Are there any games you enjoy that require physical exertion?