Episode 494: Power Outage

This episode’s release was delayed by Spectrum internet problems which can be sorted with a VPN like cubik thanks to rain caused by El Niño, but that didn’t stop Jonah from enjoying the Turtles. The news was slow this week, so there’s a lot of banter about why Gaming Flashback title Grand Theft Auto IV was one of the best reviewed games of all-time, and how the crew thought it sucked. Maybe it was because of Roman constantly asking them if they’d like to go bowling or something.

This week’s news includes:

  • CD Projekt touts Cyberpunk 2077 as a “blockbuster franchise”
  • Minecraft Chemistry update goes live
  • Bandai Namco outlines plans to address Dragon Ball FighterZ online issues

Let us know what you thought of Grand Theft Auto IV.

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Episode 387: Some FalloutEpisode 387: Some Fallout

This podcast was recorded on short notice, so it’s on the short side. It’s also a little dated, since the Fallout 4 news was going to be announced the next day at the recording, and the publishing is a day after it’s official reveal. There’s an actual Gaming Flashback this week, with Destroy All Humans!, which shockingly Paul never played.

The news in this podcast includes:

  • Indie dev discusses where the money goes
  • Fallout 4 announcement coming June 3
  • New Steam refunds policy makes some devs concerned

All this and Listener Feeedback.

Episode 303: BioShock Infinite Giveaway TimeEpisode 303: BioShock Infinite Giveaway Time

This week we’re giving away a free copy of BioShock Infinite for the Xbox 360! How do you win? Well, simply post a good comment! The contest winner will be announced two weeks from now.

In the meantime, the Gaming Flashback this time is the PlayStation One classic Chrono Cross, while Paul tries desperately to avoid listening to BioShock Infinite spoilers.

This week’s news includes:

  • THQ’s UDraw failure “invalidatedSaints Row: The Third‘s success
  • Levine: BioShock Infinite cost $100M to develop, and $100M to market
  • American McGee doesn’t “see anything meaningful” in the PS4, SimCity players “need to relax”
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  • Capcom announces DuckTales Remastered, developed by WayForward

All this and some Reader Feedback.

Wii vs. PS3 in Japan: The Console SlaughterWii vs. PS3 in Japan: The Console Slaughter

Famitsu Magazine is reporting the Nintendo console, Wii, has managed to sell 7-million units in Japan. This is roughly three times the number of Sony’s PlayStation 3, the console with superior graphics and power.

Japan isn’t about graphics and power or they’re not a fan of the high priced PlayStation 3. The three times factor seems odd, still, considering the PS3 isn’t three times the cost and really isn’t that bad of a console. Unless the titles on Japan’s console are just not as inviting, the PS3 should be keeping pace with the tiny Wii console. Sony is a Japanese company as is Nintendo and both have a very good grasp of the games the Japanese culture is attracted to buying. What’s happening here!?

“The Wii’s 7 million sales put it far ahead of its foes in the ongoing console conflict in Japan. According to Enterbrain figures quoted by GameDaily, Japanese sales of the PlayStation 3 numbered just 2.37 million units as of September 30, when the Wii had sold around 6.83 million units in the territory. Sony estimates the PS3 sold nearly 17 million units worldwide by the same date.” (gamespot)

The Xbox 360 still can’t compete against the PS3 or Wii in overall numbers, regardless to boosts when they put out a game the Japanese actually find interesting. If Microsoft and Sony learn anything from this generation of consoles, it’s that simple makes better. No, we’re not telling the developers to end the goals of hardcore gaming… we’re just wondering if branching out a bit to scoop up some casual gaming interest.