In 1995 Ensemble Studios formed as an independent studio and kicked out a little game franchise known as Age of Empires. The title has received many accolades from the first in the franchise extended out to all the Age of Empires releases and spin-offs, all-in-all selling millions of copies.
Ensemble Studios had a mission “to create great games and a great place to work,” says Bruce Shelley from Ensemble Studios. Bruce Shelley also helped design Sid Meier’s Civilization and Railroad Tycoon with MicroProse prior to his work at Ensemble Studios. Now, however, he’s a bit upset at the closing of Ensemble Studios because they were profitable, created top-quality titles and had a great working environment.
Ensemble Studios, from his perspective at least, was a place you’d go to work and be happy with what you’re doing. When you’re working along nicely and become blind-sided by the news, it’s not surprising he didn’t take it lightly.
“Everyone at our studio was shocked, and I think remains very disappointed that this is going to happen. I believe we thought we were immune to shut-down talk because our published games have done so well and have been so profitable. Plus we felt we had built a really stable (low-turnover), talented, hard-working, and creative team, which is not easy to do. We thought we were among the best studios in the world, and that may be true, but we donβt fit in the future plans of MGS as an internal studio so weβre out.” (ensemblestudios.com)
What’s the future plans for Ensemble Studios? As we’ve stated before, they plan to live on in spirit, within the bounds of a new name and a new game plan. “I believe the spirit and mission of ES will be carried forward in this new company if enough of the key leaders agree to take part, which I expect to happen. There has been no announcement about what the new studio will be working on when it gets going,” says Shelley.
This is a horrible way to have to launch a hot new intellectual property. Usually creating a new title with a building fanbase would lead to excitement, parties and high hopes for the future of the franchise. Instead, people will be dusting off their resume in hopes to continue a life of game development.
Hopefully the leaders will indeed form a brand new company and build brand new hot products with their entire staff intact. Then, take their titles to a different publisher (besides Microsoft) and make some money and fans.
Hi guys!
First of all: congratulations to 500 episodes π There are not many (good) podcasts who have so many long episode. Long because nearly every podcast of your show is about an hour. ItΒ΄s nice to hear Paul again on the show .. he has such a nice humor, i love it π
Regarding the topics in this episode: i really like POP Figures π I have all 11 from Magic The Gathering, all from Back to the future and all from Michael Jackson. i like them as decoration for my gaming room π
These games like skylanders, Lego Dimensions and so on: i dont like it that much .. its too expensive and the game itself is not that … intersting in my opinion :/
It was nice to hear, that you are Star Trek Fans (or something similar like that ^^). Did you watch the latest series? Discovery? It think it was quite nice so far, even if it was strange to see the Klingons like that π
To the question of the week: my choice of the Parker Boardgame would be Monopoly, because i played so often as a little kid (ok i did not have any other boardgame …).
Keep on the good work guys and thanks again for your Podacst!
Greetings from germany,
Ralf
sorry forget something: the new title song is way better then the one before π but not as good as the one you had very man epidsodes ago. I already told it Jonah, but i dont know which episode it was (not the Robocop or Mass effect one).