Episode 502: Spring Flu

Jonah suffers from spring flu this episode, which you can probably here in his voice. There’s a long discussion about isometric roleplaying games, and for the first time in a while, there’s no Gaming Flashback.

This week’s news items include:

  • id Software partnering with Mad Max dev Avalanche Studios to develop Rage 2
  • Radical Heights developer Boss Key Games shuts down
  • Platinum claims it will “turn the action genre on its head”
  • Redditor leaks potential Star Fox racing spin-off from Retro Studios

Let us know what you think.

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Beauty of Micro-transaction MMO’sBeauty of Micro-transaction MMO’s

Taken from Florensia OnlineThere is room to grow in the world of massive multiplayer online gaming. A large online community should not have to subscribe to a monthly charge to play great MMORPG’s because there are other known models that work, including the micro-transaction based MMO.

At first, this sounds like a dirty word, micro-transaction. Often we relate it with being “nickle and dimed” through a video game by means of dirty marketing which feeds our enthusiastic gamer addiction. Put this thought aside for a minute and keep an open mind.

Imagine a game with worlds the size of World of Warcraft and stories as in-depth as Guild Wars (which is not monthly itself) but free from monthly payments (or “playments” a new term that needs to be coined). The reason behind the monthly charge covers service fees, technical support staff, bandwidth, servers and sheer volume of Activision Blizzards user base.

The micro-transaction concept could still help pay for all the overhead of running an online gaming business because gamers tend to be over-enthusiastic about their great addictive games. If you build a game with excellent content, replay value and strive for a community atmosphere a micro-transaction title can work just as well as a subscription based game.

One beautiful aspect to micro-transaction models is paying for content when you’re willing to pay. This includes cosmetic character alterations, basic needs items (health potions) and other products to enhance the playability of the game without requiring the gamer to do so. There will be some gamers that use this as a “free ride” and never buy anything while other gamers spend way too much because they have expendable income which helps balance out costs.

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Episode 244: Goodbye 2011Episode 244: Goodbye 2011

It’s the final podcast of 2011, as Jonah, Jordan and Paul will not be podcasting next week. However, there’s plenty of news, reader feedback and a Gaming Flashback of the terrible PlayStation One game, Irritating Stick.

The news for this week includes:

  • EA selling virtual car for $100 in NFS World
  • Modern Warfare 3 beats Avatar
  • Naughty Dog: Move to next-gen is “terrifying
  • Star Wars: The Old Republic sales could already be 1.5M
  • Man sues Sony for ToS update forbidding suing
  • Nintendo only showing E3 Wii U demos at CES 2012

The question of the week is “What game are you most interested in for 2012?” Let us know what you think, and see you in 2012.

Episode 509: Heatwave LAEpisode 509: Heatwave LA

This week was a hot time for Jonah — really hot time as Los Angeles was sweltering and the Arctic was literally on fire. However, that didn’t stop the crew from doing the podcast (albeit a day late), though the news was a bit thin again.

The news items for the week include:

  • The C64 Mini is coming to North America on October 9
  • Datamined logo offers more evidence Taiko Drum Master for Switch is coming West
  • Next Xbox will focus on “XCloud” game streaming
  • GOG: Classic console games “might be possible”

The Question of the Week: “What little known game did you love?”