Episode 505: 3 Hours Of E3

This week’s episode is three hours long — Jonah’s mic was moving in the first minute, but after that, it’s ok. There’s no news, just discussion of each of the press briefings that preceded E3, as well as some of the games that Jonah got hands-on time with. TJ is sad that he didn’t get to attend this year, while Scott is getting E3 swag.

Next week, back to news items!

0 thoughts on “Episode 505: 3 Hours Of E3”

  1. Great podcast! Talk about information overload. I learned a lot, but liked it anyway.
    CyberPunk 2077 looks pretty awesome, but now that you guys all gave it the seal of approval I’m extra psyched. https://www.youtube.com/watch?v=8X2kIfS6fb8

    Thanks for the heads up about the free trial of Unreal Champions. That offer was extended through this weekend so there’s still time to pick it up on Steam. It is a ton of fun. plus cool NIN music.

    Keep up the good work, cyberpunks.

  2. HI guys.
    Thanks a lot for this huge episode! was a little bit work to listen to it, but was very informative ๐Ÿ™‚
    I want to look at all the shows from every single publisher and figure out, which game i will spectate (is this the right word?). I pre-ordered BF5, becausei want to play it with my friends. In addition i will pre-order Kingdom Hearts 3. My friends want me to pre order Cyberpunk as well, but i did not even play Witcher 3 to know if i like the engine and graphics .. but i love cyberpunk / steampunk ๐Ÿ™‚ …. letยดs see …i will have some months before the games come out ๐Ÿ™‚
    My friends also backed this Star Citizen game 2 years ago …. so their decisions are not always the best ones ๐Ÿ˜€
    So, thanks again for this huge work on this episode ๐Ÿ™‚
    Your loyal listener,
    Ralf

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Microsoft recently announced their price cuts on the Xbox 360, effective today, but what is motivating them? Microsoft’s not going to make much additional money by passing off the savings to the customer but they will, more than likely, sell a bunch of great new Xbox 360‘s to a new crowd of gamer.

Motivation? Sony.

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If you’re a game developer looking for console stick time and you want to grab the attention of a large pool of gamers, the Xbox 360 isn’t a bad start!

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