Episode 506: E3 Swag and Sony Sag

This episode follows the three hour long E3 episode, but there was so much E3 to talk about, a lot of the show spilled over into this show, including the crew talking about the swag Jonah sent to them, and Sony’s “winning” of E3 in terms of media attention. There was going to be a Gaming History, but the episode ran long and they weren’t going to have a two hour podcast after a three hour one.

The news of the week includes:

  • Microsoft and Nintendo troll Sony over crossplay
  • Bethesda lawsuit says Westworld game stole Fallout Shelter code
  • Microsoft and Razer are working on Xbox keyboard and mouse support
  • Nintendo Switch could get its own new Monster Hunter games
  • Life is Strange 2 Episode One release date revealed

There was some Listener Feedback to last week’s episode, too.

0 thoughts on “Episode 506: E3 Swag and Sony Sag”

  1. Hi guys.
    As always: thanks a lot for the entertainment 🙂
    I would love it, if there would be more crossplay with all consoles/PCs. It’s possible for such a complex game like Final Fantasy 14, so it can’t be that hard for other games, right? Why do companies don’t support it so that the people don’t have to decide which console the buy, except for personal preferences and/or exclusive titles?
    The support for keyboard and mouse is a must and would make so many things easier and more accessible …. please do this for all consoles … modern consoles are PCs in a different case, so it can’t be that hard, too , right?
    And regarding cyberpunk 2077 … ok ok you got me, I think I will pre order it 🙂
    I did not get the unreal game for free, but maybe the soundtrack is worth it? Nine inch nails are great 🙂
    Thanks guys and keep up the good work!
    Ralf

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UK developer David Braben from Frontier Developments believes smaller development studios are in the worse position when it comes to re-sale of “pre-owned” video games. Since a developer only gets their cut of the profits when a game is sold new, pre-owned titles allow gamers to play games without paying the developer for the effort.

This also hurts larger publishers, but they’re able to recover because of the sheer volume of games and game titles. One idea David had, was to code each game with a unique license key like a PC game that gamers must enter before playing. This would kill the ability to re-sell video games back to the market for others to buy at a cheaper price (translation: better value).

The future shows a higher degree of downloadable games, which cannot be re-used or sold back to the market, but for now, developers have to deal with pre-owned video games cutting into their profit. Presumably you could have a great game with smaller sales and a high degree of resale in the pre-owned market.

Problem with this take on development? Besides large scale video game sellers like GameStop making 80% profit margins on resold games (rather than a 10-15% on new), gamers want a way to make back some of their money on expensive titles. When you’re paying $60 for a game and you beat it in a week or two, you want to resell it so you can invest in a future title.

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(Thanks, Kotaku)