Episode 511: Grim Sky at Riot

The guys discuss the recent report by Kotaku released this week on the shady institutionalized sexism at Riot Games, the people behind League of Legends. There’s also hints of racism as well, especially since everyone in charge is, well, a white male. Otherwise, T.J. gushes about his experiences at EVO, the fighting game convention/competition, and is looking forward to QuakeCon.

The news this week includes:

And Jonah confesses he still hasn’t played GTA5 because, well, GTA4 soured him on the series.

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Episode 506: E3 Swag and Sony SagEpisode 506: E3 Swag and Sony Sag

This episode follows the three hour long E3 episode, but there was so much E3 to talk about, a lot of the show spilled over into this show, including the crew talking about the swag Jonah sent to them, and Sony’s “winning” of E3 in terms of media attention. There was going to be a Gaming History, but the episode ran long and they weren’t going to have a two hour podcast after a three hour one.

The news of the week includes:

  • Microsoft and Nintendo troll Sony over crossplay
  • Bethesda lawsuit says Westworld game stole Fallout Shelter code
  • Microsoft and Razer are working on Xbox keyboard and mouse support
  • Nintendo Switch could get its own new Monster Hunter games
  • Life is Strange 2 Episode One release date revealed

There was some Listener Feedback to last week’s episode, too.

Mass Effect 3: What REALLY Went Wrong, And How To Fix ItMass Effect 3: What REALLY Went Wrong, And How To Fix It

NOTE: THIS ARTICLE DISCUSSES THE ENDING AND EVENTS OF MASS EFFECT 3. DO NOT READ IF YOU DO NOT WISH THE GAME TO BE SPOILED FOR YOU.

In this day and age, one learns to take internet outrage with a heavy dollop of salt. The videogame community tends to be reactionary in the worst way, for a few reasons: they tend to be young, they tend to express their immediate feelings almost as a stream of consciousness, and let’s face it, the Greater Internet Dickwad Theory comes into play as well.

When it comes to game endings, when I hear that the community is upset about a game’s ending, I almost always take that as a good sign that the ending is daring and provocative. For example, there was an outcry over the abruptness of the ending of Halo 2, which had the nerve to conclude with a cliffhanger. The 2009 Prince of Persia reboot ended with the player undoing all of the work to free an ancient evil god they’d just imprisoned.

So when I heard that there was a growing outcry about the endings of Mass Effect 3, my interest peaked, because invariably, that meant the story was provocative and daring, instead of predictable and boring.

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