Episode 513: Delays and Tragedy

Last week’s episode was delayed by Jonah producing a new show (The Jonah Falcon Show), then by the tragedy on Sunday, August 26. Now, the podcast recorded last week and the one recorded this week have been merged into one big 2+ hour show.

Last week’s news items included:

  • Devil May Cry 5 arrives in March
  • Cyberpunk 2077 quests similar to The Witcher 3 ‘in terms of playtime and complexity’
  • Rumor: Nintendo planning big Switch upgrade
  • Soulcalibur 6 Story Mode and DLC character announced

This past week’s news was simple:

  • EA cancels remaining Madden Classic qualifiers

To be fair, the crew ended up talking about other stuff going on during the week, including the the E3 demo for Cyberpunk 2077 that was finally released to the general public. Gaming still brings smiles to people’s faces.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 410: Shady NintendoEpisode 410: Shady Nintendo

This week’s episode features Paul guest-hosting, joining Jonah and Scott. The only real drama comes when Paul defends Nintendo’s shady policy of deleting levels without any warning.

This week’s news items include:

  • Nintendo is deleting people’s Mario Maker stages without telling them why
  • Vivendi’s takeover of Ubisoft looms
  • Square Enix announces upcoming Hitman game will be going fully episodic
  • Former game developer accused of being a spy released from Iranian prison

Question of the Week: “What is your favorite mobile/social game?”

VGRT Gaming Podcast 217: Pre-E3 ShowVGRT Gaming Podcast 217: Pre-E3 Show

The TD Gaming Podcast and Videogame Roundtable merge, as Jonah Falcon introduces VGRT regular Jordan Lund to his new listeners, as the VGRT Gaming Podcast is born.

The podcast is a little rushed, however, as E3 approaches, giving the duo only some time to discuss the eventful past week, which includes the following news:

For this podcast, this Question of the Week is, “What game do you want to learn about the most at E3” Of course, by the time the next podcast is launched, that question will probably be satisfied. As for Reader Feedback, we didn’t have time to answer it, but we will respond to it next week!

Mass Effect 3: What REALLY Went Wrong, And How To Fix ItMass Effect 3: What REALLY Went Wrong, And How To Fix It

NOTE: THIS ARTICLE DISCUSSES THE ENDING AND EVENTS OF MASS EFFECT 3. DO NOT READ IF YOU DO NOT WISH THE GAME TO BE SPOILED FOR YOU.

In this day and age, one learns to take internet outrage with a heavy dollop of salt. The videogame community tends to be reactionary in the worst way, for a few reasons: they tend to be young, they tend to express their immediate feelings almost as a stream of consciousness, and let’s face it, the Greater Internet Dickwad Theory comes into play as well.

When it comes to game endings, when I hear that the community is upset about a game’s ending, I almost always take that as a good sign that the ending is daring and provocative. For example, there was an outcry over the abruptness of the ending of Halo 2, which had the nerve to conclude with a cliffhanger. The 2009 Prince of Persia reboot ended with the player undoing all of the work to free an ancient evil god they’d just imprisoned.

So when I heard that there was a growing outcry about the endings of Mass Effect 3, my interest peaked, because invariably, that meant the story was provocative and daring, instead of predictable and boring.

(more…)