Episode 527: Technical Issues

This week’s episode has minor audio issues, but otherwise is okay. Most of the talk is about the Resident Evil 2 remake, and how it’s taken over the world. The crew also discuss the latest Gathering Storm civ, Phoenicia.

The news of the week includes:

  • Capcom shipped 3 million units of Resident Evil 2
  • Valve calls exclusive Metro Exodus deal with Epic “unfair” to Steam customers
  • American McGee confirmed to be working on Alice 3 story, art and design
  • Fallout 76 Survival Mode – PVP Beta starting in March

Let us know what kind of game you want to see remade.

0 thoughts on “Episode 527: Technical Issues”

  1. Hi Guys.
    Thanks for this episode, even if i am not so much into Resident Evil, it was interesting to listen to your thoughts about it πŸ™‚
    I played the last RE on PS4 … it was 7? Dont know exactly πŸ™‚
    I finished Hollow Knight, Detroit Become Human and Monsterboy and the cursed Kingdom … made it to 97% without any walkthroughs πŸ™‚ Yesterday i started with Kingdom Hearts 2.5 because i want to play through this until i start KH 3. And of Course: a lot of Magic The Gathering Arena!
    What do you guys think about all these new-old games coming out besides RE? Like Monsterboy or all these HD Remakes of this and that? Do you like it or do you like the original feeling of the old games and do you want to play only graphical blasts in 2019 (like Last Of Us 2, Anthem and such Triple A titles)?
    For your question of the week: i want a remake of Metroid (the original one on NES and Super Metroid for SNES) as well or some GameBoy Games like Gargoyles Quest or Simons Quest πŸ™‚
    There are some Non-Video Games from my childhood (C64 and Amiga) i would love to see as a remake: Apydia, Turrican, Moonstone, New Zealand Story or Baldurs Gate. On the other side maybe these games were good back in the days but would not be good anymore today even with better graphics? πŸ™‚
    Please stay as you are and keep going with the good work.
    Greetings from germany,
    Ralf

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Distributed Game Development Using ContractorsDistributed Game Development Using Contractors

Gamers around the world have noticed a large trend in the video game industry in the last 15 years, massive growth with massive projects and unbelievable costs, goals and sales. We’ve seen the impossible become achievable in epic projects like World of Warcraft and huge sales figures from Halo 3 but we’ve also seen game titles fall down in a burning wreck.

Each studio tries to beat the next studio with crisp realistic graphics, real time physics engines, life-like explosions all with huge costs. Does it all sound familiar? If you’re a movie buff you’ve probably seen movie studios cranking out the same style of movie, high computer graphic effects with talented high priced actors making longer and longer films.

The only big difference? A game studio hires most of their talent for full time positions and then has to figure out what to do with them when the project ends. Perhaps this explains Microsoft’s effort to remove game studios like Ensemble, Bungie and FASA, it’s all too much to handle when a high budget project ships and time frees up in the studio.

(more…)

Evolution of RPG’s – Gamers Don’t Want an End?Evolution of RPG’s – Gamers Don’t Want an End?

I remember a day when old RPG games had either a level cap or a definite ending. From Pool of Radiance to Secrets of the Silver Blades to Final Fantasy the game had a final boss or stage and often had some type of level cap. Today, gamers don’t want it to end, they’d rather have the option to wonder around aimlessly or completing minor quests in order to soak up every ounce of money they spent on the title.

linkNow even Bethesda is saying “we’ve learned our lesson” from the whiplash of ending their game title and capping levels. Gamers want to go back and re-try content they missed, they want to run side quests and talk to everyone in the world they want to grind themselves to ΓΌber powerful levels and become a god in their fantasy world. Can you blame them?

You can’t really blame them for wanting to maximize the content, although it’s slightly more evolved than RPG’s of old. Perhaps it was World of Warcraft and other MMORPG’s that brought us to the stage in life where we all want to squeeze every last RPG dime out of the title. As a kid I wondered the world of Hyrule and covered every tile of graphical color, burned every bush, bombed every stone looking for all the content. However, even Zelda had an end with scrolling credits – you didn’t just land on a platform with your master sword and a dream.

Other titles have used level caps to limit you and draw you into the next release of the game. This was popular in the D&D world because the game is designed to target specific levels of difficulty. They may only allow you to gain level 10 because the enemies are no tougher than level 13, allowing the challenge to be good but not overwhelming. If they allow you to get to level 50 they’d have to design the game so all the enemies grow powerful along with you — that’s not always a desired result.

Final Fantasy is a popular franchise that typically allows you to grow infinitely powerful depending on how much time you want to spend repeat killing the same enemies. Gamers aren’t always into the grind, they just want to grind “enough” to make the challenges a little more do-able.

Today, however, with larger storage capacity, larger development teams and the desire to build more value into your gameplay experience titles have dozens of side quests and sub-plots that are totally optional. The result of so many sub-quests results in a player who is much more powerful at the end of those quests compared to a player who sticks to the narrow path of the main plot. So, games much grow dynamically challenging to keep the fun per dollar high.

Do you like your RPG’s to have a definite end and a high but capped level?

Gaming Podcast 179: Goldeneye CuriousGaming Podcast 179: Goldeneye Curious

We’re recapping on the E3 news releases and giving our personal touch on how it’s all going down. We won’t cover everything from E3 as so many others have done it, we’ll touch on things we find important and how they make our inner child really feel.

This weeks gaming news includes:

This weeks gaming question, we’re wondering what product you think will be the most successful and which may fail. Your options are Nintendo 3DS, Sony Move, Sony 3D TV and Microsoft Kinect.