SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.
Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.” Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis. Maxis agreed to publish Simcity as one of its first two games.
When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game. Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal. Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64. On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!
The objective of the game is simple, build and design a city. Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required. In a sense, open ended, the player was free to design the city as they chose.
Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more. Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.
In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.
In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!
Hi Guys.
Thanks for this episode, even if i am not so much into Resident Evil, it was interesting to listen to your thoughts about it 🙂
I played the last RE on PS4 … it was 7? Dont know exactly 🙂
I finished Hollow Knight, Detroit Become Human and Monsterboy and the cursed Kingdom … made it to 97% without any walkthroughs 🙂 Yesterday i started with Kingdom Hearts 2.5 because i want to play through this until i start KH 3. And of Course: a lot of Magic The Gathering Arena!
What do you guys think about all these new-old games coming out besides RE? Like Monsterboy or all these HD Remakes of this and that? Do you like it or do you like the original feeling of the old games and do you want to play only graphical blasts in 2019 (like Last Of Us 2, Anthem and such Triple A titles)?
For your question of the week: i want a remake of Metroid (the original one on NES and Super Metroid for SNES) as well or some GameBoy Games like Gargoyles Quest or Simons Quest 🙂
There are some Non-Video Games from my childhood (C64 and Amiga) i would love to see as a remake: Apydia, Turrican, Moonstone, New Zealand Story or Baldurs Gate. On the other side maybe these games were good back in the days but would not be good anymore today even with better graphics? 🙂
Please stay as you are and keep going with the good work.
Greetings from germany,
Ralf