Episode 532: Devil May Care

This week’s episode takes a look at the excitement caused by Devil May Cry 5, as well as some more discussion about upcoming games.

The news includes:

  • Halo: The Master Chief Collection on PC might have just been leaked by Microsoft
  • Microsoft’s ‘Xbox One S All-Digital Edition’ leaked
  • Government official wonders how Steam can ‘get away with this kind of stupidity’ after rape game is removed
  • Rainbow Six Siege‘s next operator will be invisible to cameras, leak suggests

Let us know what you think.

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Vampire Crawlers getting PC and Xbox demo on February 23, and the Gaming Flashback is Jonathan Blow’s The Witness. The guys also cover the Xbox Developer Direct.

The news includes:

  • Ubisoft closes two studios and cancelled six projects
  • Marathon soars to Steam’s Top Sellers after release date reveal
  • Nintendo president is ‘carefully considering the situation’ around memory prices as research firm predicts Switch 2 price hike

Let us know what you think.

Episode 481: Portal’s Huge SuccessEpisode 481: Portal’s Huge Success

This week’s Gaming Flashback has no cake — instead it’s the history of Portal. The guys try to keep the podcast meme-free as they discuss Valve’s first person puzzle platformer.

There’s also non-Portal related news items, too:

  • Chris Avellone may be teasing a new Fallout game
  • Street Fighter 5 will finally get an arcade mode in 2018
  • The SNES Classic has been hacked
  • Telltale patch removes assassinated ambassador from Batman: The Enemy Within

Let us know what you think in the Comments section.

XBLA’s Braid Needs More SalesXBLA’s Braid Needs More Sales

XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.

The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.

It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.

(Thanks, Kotaku)