Episode 544: Kickstarter Fraud

This podcast deals with the shady dealings of a Kickstarter — no Gaming Flashback this week though.

The news includes:

  • An ambitious GTA Online-alike won’t be allowed to finish its Kickstarter campaign
  • Tetris Effect headed to PC next week via Epic Games Store
  • Joy-Con drift is becoming a real problem on the Switch

Let us know what you think.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 446: Free-For-All EditionEpisode 446: Free-For-All Edition

This week’s edition is a little different, in that there’s no set format, just a roundtable discussion of the past week’s events. TJ raves about Owl Boy, Jonah talks about N7 Day and the new Mass Effect: Andromeda revelations, and everyone on the podcast discusses how games have really been a disappointment this year and not much is coming. Oh, and a $99 3DS coming for Black Friday.

Let us know what you think.

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!