Episode 546: Audio Issues Again

There’s some audio issues in this podcast, which was delayed for quite a bit.

The news includes:

  • Divinity: Original Sin 2 coming to the Switch
  • The new Steam library is coming September 17
  • Ikumi Nakamura leaves Ghostwire: Tokyo development

Let us know what you think.

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Episode 449: More Technical DifficultiesEpisode 449: More Technical Difficulties

For the second week in a row, the podcast has had some technical issues. This time the problem was less, but there are still present. Part of the reason is that the mic is subpar, the other is that the PC it’s being recorded on has a damaged fan. That said, this week’s episode (and the unreleased episode) were really good. The unpublished one will be issued at some future date when we all need a break (maybe over the Christmas week.)

This week’s episode includes:

  • Assassin’s Creed 3 goes free, murders Ubisoft servers in the process
  • After Blizzard shutdown, legacy World of Warcraft server returns this month
  • Halo 5: Forge custom game browser is launching on PC this week
  • Report: Nintendo Switch will get GameCube Games

Let us know what your favorite 2016 game has been.

Gaming Flashback: MystGaming Flashback: Myst

Myst was published by Brøderbund Software, developed by Cyan Worlds and created by two brothers that did the design and directed the game (it was, much like a movie).

The original game was released on the Macintosh (in 1993) and then later ported to Microsoft Windows and Sega Saturn, PlayStation, Jaguar CD, AmigaOS, CD-i, 3DO, PlayStation Portable, and Nintendo DS.

Myst puts the player in the role of the Stranger, who uses an enchanted book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as “Ages”. Clues found in each of these Ages help reveal the back-story of the game’s characters. The game has several endings, depending on the course of action the player takes.” (wikipedia)

The game was a success, no doubt, and was considered the best selling PC game of all time until TheSims dethroned it. Besides mind blowing graphics, at the time, Myst helped move the game and PC industry along by selling CDROM’s. The game required a CDROM, which was rare at the time, and I recall them bundling Myst with some CDROMS or hyping it as “you need a CDROM so you can play Myst.” On more than one occasion when a person game to me asking what they should get to show off their new (costly) CDROM I would say “you need to try Myst.”

The gameplay of Myst consists of a first-person journey through an interactive world. The player moves the character by clicking on locations shown in the main display; the scene then crossfades into another frame, and the player can continue to explore. Players can interact with specific objects on some screens by clicking or dragging them(wikipedia)

Franchise sales: 12-million copies (first Myst game alone in the franchise, 6-million), pretty impressive eh?

You don’t have to be a huge Myst fan to know how it changed the industry, grew the medium of CD-based games and entertained millions. A real gamers thinking game!

To hear our full impression of Myst, checkout the TD Gaming Podcast Episode 77.