Episode 546: Audio Issues Again

There’s some audio issues in this podcast, which was delayed for quite a bit.

The news includes:

  • Divinity: Original Sin 2 coming to the Switch
  • The new Steam library is coming September 17
  • Ikumi Nakamura leaves Ghostwire: Tokyo development

Let us know what you think.

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Final Fantasy XIII Demo For PS3 AnnouncedFinal Fantasy XIII Demo For PS3 Announced

The first demo for Final Fantasy XIII has been announced, but, it will only be available (right now) on the PlayStation 3. It will arrive as “bonus material” when you purchase Final Fantasy VII: Advent Children Complete because the game arrives on Blu-Ray and there is plenty of room for this additional content.

The game is scheduled to be released in March of 2009 in Japan, so the United States and other territories may not get an early demo of FFXIII. Does this give everyone a reason to purchase a PlayStation 3? Nothing says it won’t be available as a downloadable Demo on Xbox Live… because nobody’s really talked to that topic at all yet.

Square Enix has publically stated they’ll start the Final Fantasy XIII port to the Xbox 360 once it’s finished on the PlayStation 3, so presumably we won’t see a demo (or a final game) for some time to come. The end result, demo or no demo, is the same: a dual release on two of the big colorful platforms in the way of Xbox 360 and PlayStation 3 consoles.

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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Episode 664: GTA6 LeakedEpisode 664: GTA6 Leaked

This episode was going to focus on the Toyko Game Show, but a massive leak of Grand Theft Auto 6 trumped all conversation.

Meanwhile, TJ’s mic still makes him sound like he’s in the bathroom.

The news includes:

  • Huge GTA 6 leak includes gameplay footage of robbery, Vice City locations, and two playable characters
  • Tokyo Game Show 2022 announcements

Let us know what you think.