Episode 597: Demon’s Xmas

2020 is coming to a close, and the crew talk about the absolute shitshow that Cyberpunk 2077 has been in the past few weeks. The Gaming Flashback this week is Demon’s Souls, which is a game that T.J. loves and hates. They also discuss how the PlayStation 5 is in trouble.

This week’s news items include:

  • Cyberpunk 2077 devs reportedly angry with management about unrealistic deadlines
  • Report finds PS5 scalpers are ‘threatening long-term health of the console’
  • Report: No More Heroes 1 and 2 are coming to PC

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Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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Studios Closing: The Good, Bad and UglyStudios Closing: The Good, Bad and Ugly

Gamers around the world are going to feel the pain in the 2009 holiday season after the economy shakes apart many great development studios. Electronic Arts feels the pain of being a public company as their investors complain about lackluster revenue, THQ deals with closing studios to extend their runway and other firms will lose more headcount in the coming months.

It’s not all bad. But, it’s going to get ugly before it gets better.

The financial market has played tricks on everyone in our global economy and companies across all industries are going to feel a bit of a tightening around the belt. Investors are shaken and doing their best to protect their investments and cutting loose those that aren’t projecting profits in the near future. Game studios are going to slow their financial burn rates, trim a bit of the fat and hunker down the long term. The end result, next years holiday season will have a few less games because those games are being dropped to the floor now.

Mid-sized studios within larger firms may find their projects canceled or put on hold and their employees re-structured or let go while big studios assess what projects will make the long haul. This is the ugly side of the business, having to make a decision on what games stay and what games go with the grief of having to tell some of your best talent “goodbye.”

The bad part of the industry is occurring today, with publishers posting mediocre profits and trying to convince their investors to be patient and trust they’ve got a firm hold on their destiny. The game industry is not alone in this, many firms are reducing head count and many startups are finding themselves without series A or B funding; they’re closing their doors because the money is being directed to more stable ventures.

What’s the good in all of this?

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Episode 427: Pre-E3 2016Episode 427: Pre-E3 2016

It’s that time of year again, as E3 2016 will be next week, and a whole lotta exciting stuff will be shown off from Microsoft, Sony, Bethesda and everyone else.

In fact, four of the news items are about announcements of games that’ll be highlighted at E3:

  • Xbox One is about to become even more Windows-like
  • Red Dead Redemption 2 looks set to be revealed by Rockstar at E3 2016
  • Dead Rising 4 leaks ahead of E3
  • Nintendo is showing more than just Zelda at E3 after all, but still no NX

Next week will be reports live from E3 – stay tuned!