Episode 552: No TJ

This Halloween episode lacks TJ, who was dealing with technical issues. No Gaming Flashback this week either.

  • Minecraft’s Bedrock Edition adds character creator
  • Iceberg Interactive to publish Pirate Battle Royale Blazing Sails

Let us know what you think.

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Episode 508: MarriageEpisode 508: Marriage

TJ announces his nuptials the previous week, finally marrying his live-in girlfriend of 10 years. All that, and many parables that had to be cut from the podcast lest it last 90 minutes.

That said, there’s plenty of news this week:

Let us know if you spent $50,000 on a virtual spaceship.

Gaming Podcast 129: My WalkmanGaming Podcast 129: My Walkman

This week is full of crazy energy. We seem to have gone 100% Sony on news chatter but we level that out with some great community feedback about our question of the week. We hit a little Burgertime action in our gaming flashback and bust through some Data East company history.

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  • Sony dropping the PS3 price?
  • EA heading for a takeover?
  • Sony backing Home
  • Sony making a PSP Phone?
  • Sony Exclusives not anything great

This week we’re asking the question, what is your favorite end-boss in a video game from todays games to the past classics?

Activision Blizzard Trying To Scare Off Competition?Activision Blizzard Trying To Scare Off Competition?

A few months ago, Activision Blizzard CEO Bobby Kotick said investing $500 million to a billion still wouldn’t be enough to compete with an MMORPG like World of Warcraft. The MMORPG space is a costly investment and you’d need to really burn a lot of money to start competing against the mega-giant, but Mythic VP and Warhammer Online lead designer Mark Jacobs disagrees with that quote.

Jacobs says $100-million dollars would be needed to start competing against the giant subscription generator that is World of Warcraft. Although few developers are sitting on $100-million USD, it’s a bit more realistic an investment for a studio to scrape up compared to a billion bucks! A billion dollars is a scary number when you consider that’s the start of an investment that may, or may not, pay off in the end.

Kotick may not be using complete scare tactics, he may be working off experience when dealing with MMORPG’s. A startup MMO isn’t a cookie cutter system, there is a lot of development efforts, $100-million dollars worth, but MMO developers slip dates many times. When you start slipping your dates you’ll start burning more money and, before you know it, you’re a billion in the hole. Jacobs thinks $100-million will cover development costs and messing up, so a billion is still way over budget.

Perhaps this is a bit of a scare tactic, assuming a developer will fail and slip their dates isn’t really a great way to start quoting prices. However, shooting too low isn’t always the best method of building your development assessments. The end result, scream ONE BILLION and you may scare off any potential startup MMO developers.

Warhammer Online lead designer did mention one big barrier to entry: the need for “at least half a million subscribers to be successful.”

(Thanks, 1up)