Episode 555: Turkey Day Videogames

It’s Thanksgiving, and all three podcasters are in for turkey and videogames.

This week’s meaty news includes:

  • Ubisoft wants Rainbow Six Siege to have more of a story next year
  • Project Scarlett may cost $499 with 4x Xbox One X performance
  • Phoenix Point has three human factions who have very different views on aliens

Let us know what you think.

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Episode 583: #MeToo in VideogamesEpisode 583: #MeToo in Videogames

The latest sexual harassment scandal rocks, and things are not steady with the developer. Bad puns aside, the industry continues to have to grow up from dude-bro heaven to actual places of business.

All that, as well as the following news items:

  • Batman: Arkham studio accused of failing to prevent sexual harassment
  • Spelunky 2 is now on Steam with an updated release window
  • Nintendo’s next Switch indie presentation tomorrow
  • 7.5 million players claimed a free copy of Total War Saga: Troy

Let us know what you think.

Episode 490: Switch EmulationEpisode 490: Switch Emulation

This week’s episode was recorded on time, but publication was late thanks to power outages again. There’s no discussion of Nintendo’s $70 cardboard arts and crafts project (that’ll be the subject of the next episode), but a Switch emulator does get some discussion.

The news this week:

  • Battlefield 1 is setting one of its maps free this week
  • LEGO Incredibles 2 and DC Villains games reportedly in the works
  • BlazBlue Cross Tag Battle has nabbed a Western release date
  • Stardew Valley creator teases multiplayer

This week’s Question of the Week is again “What popular game did you play long after its initial release?”

Ghostbusters Benefits From Activision BanishingGhostbusters Benefits From Activision Banishing

ghostbustersBad economic times mingled with company acquisition spells disaster for many game titles but the story ends well, we hope, for Ghostbusters. The game was slated for a Holloween release, last year, but was given the boot by Vivendi when they merged Activision and Blizzard. There is only so much room for projects and management when two companies combine, Ghostbusters was given boot.

Atari picked up the franchise once it was slammed to the cutting room floor and the team has since been given a second chance. Not only did Atari give them access to a channel for publishing, they asked the developers for a wish-list of things they could have done different. They then granted all the changes, in effect, giving the developers a second chance to update the title and make the story telling and game better than it would have been if they hit their original date.

Being picked up by a developer and being given the chance to update the game in ways you really only had dreamed means we, as gamers, will be getting the real title. The biggest factor for a crappy game is the time and money to get the job done. Unfortunately time and money are in constant battle with money usually arriving as victor.

Now, developers are being given the time to do it right at the expense of a little more money in the investment. A once in a lifetime change that could put a “would be” dead franchise in the top spots.

(Thanks, BlendGames)