Due to technical issues, this week’s podcast won’t be posted. See you next week.
No Podcast This Week
Related Post
Gaming FlashBack: Baldur’s GateGaming FlashBack: Baldur’s Gate
Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.
It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.
The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.
The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).
Podcast: Play in new window | Download
Episode 387: Some FalloutEpisode 387: Some Fallout
This podcast was recorded on short notice, so it’s on the short side. It’s also a little dated, since the Fallout 4 news was going to be announced the next day at the recording, and the publishing is a day after it’s official reveal. There’s an actual Gaming Flashback this week, with Destroy All Humans!, which shockingly Paul never played.
The news in this podcast includes:
- Indie dev discusses where the money goes
- Fallout 4 announcement coming June 3
- New Steam refunds policy makes some devs concerned
All this and Listener Feeedback.
Episode 316: Talkin’ About Candleja–Episode 316: Talkin’ About Candleja–
Jonah is getting ready for Vegas this weekend, so you know that whatever he does there will probably stay there. On the other hand, Jordan’s just beginning to check out State of Decay, while the winner of the T-shirt contest is announced. Also, for the first time in a long while, there’s a Gaming History – this one on the PlayStation 2.
This week’s news:
- UbiSoft: Xbox One version of Watch Dogs more dynamic than PS4 and current-gen versions
- Microsoft prez Don Mattrick leaves to be Zynga CEO
- Sony: DualShock 4 controller’s light bar cannot be turned off
- Indian PC gamers upset at Origin price increases
This week’s Question of the Week, “What’s your favorite indie game released in the last year?”
