Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
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Merry Christmas guys!
@ Patch for AC Unity: They really do need to stop rushing games out that aren’t finished, a positive is they at least addressed issues. I never understood the need to rush a game before it was done, the people wanting to buy it are still going to do so even if you need a few more months to fix things. It does looks pretty bad if you have to redo the whole game that’s already been shipped.
@Blizzard gold for time: It does sound like a nice idea for players to pay for their time with the in game money. The article did have in it’s quote that it would cover some of the cost, I’m sure they will limit how much gold you can give so it’s not an entire month free. I’m sure someone will find a way to abuse this though.
@Hatred: Games like this always make me uneasy. Where is the line between artistic trying to get people to experience things and just being gratuitous because you want to be. Should games like Custard’s Last stand be allowed on Steam along with those Nazi games that Jonah mentioned? I think Jonah does have a point with the consequences, if your shown that this is not acceptable behavior, maybe even go so far as to show just how these actions affect the lives of those victims.
I just feel Hatred is more about the killing than trying to get you to see how terrible a thing that is. At least in GTA V when you did the torture scene you were given a speech about how useless and terrible such acts are. You are hunted by the police when you get wanted ratings, you are shown consequences for your actions.
@ last QotW: I’d like to choose the Tarrasque from Dungeon’s and Dragons, the ultimate middle finger to players when the DM wants to tell them they are royally screwed. This mammoth is roughly the size of Mount Everest, spews acid, has massive claw/bite/tail damage. He is the Godzilla of the Mystical realms.
@ This week’s QotW: Yes I have used Humble bundle, and I’m glad it has helped to raise so much money.
Hey Guys, with regards to the questions about connectivity options for older consoles. If it has a RF connection then they will need an RF Modulator. If they have older composite or S-Video (Yellow RCA, or 4 pin connect) then they can check out these product from StarTech.com. They offer both basic converters and up scalers. Yes up scalling will not make the image look better but might enable support with some TVs that do not normally support it.
http://www.startech.com/AV/Converters/Video/