Episode 372: Sony and The Interview

After a week off, Gaming Podcast recounts the eventful week that saw Song kowtowing to cyberterrorists over a Seth Rogen comedy, while Jonah and Paul have mixed opinions on the controversy.

The news this past week were also big, including:

  • Massive patch for Assassin’s Creed Unity issued
  • Blizzard considering gold-for-game-time trades in World of Warcraft
  • Valve returns Hatred to Greenlight after removal
  • Humble Bundle has raised over $50 million

This week also sees new Listener Feedback, and the Question of the Week: “Have you used Humble Bundle?”

0 thoughts on “Episode 372: Sony and The Interview”

  1. Merry Christmas guys!

    @ Patch for AC Unity: They really do need to stop rushing games out that aren’t finished, a positive is they at least addressed issues. I never understood the need to rush a game before it was done, the people wanting to buy it are still going to do so even if you need a few more months to fix things. It does looks pretty bad if you have to redo the whole game that’s already been shipped.

    @Blizzard gold for time: It does sound like a nice idea for players to pay for their time with the in game money. The article did have in it’s quote that it would cover some of the cost, I’m sure they will limit how much gold you can give so it’s not an entire month free. I’m sure someone will find a way to abuse this though.

    @Hatred: Games like this always make me uneasy. Where is the line between artistic trying to get people to experience things and just being gratuitous because you want to be. Should games like Custard’s Last stand be allowed on Steam along with those Nazi games that Jonah mentioned? I think Jonah does have a point with the consequences, if your shown that this is not acceptable behavior, maybe even go so far as to show just how these actions affect the lives of those victims.

    I just feel Hatred is more about the killing than trying to get you to see how terrible a thing that is. At least in GTA V when you did the torture scene you were given a speech about how useless and terrible such acts are. You are hunted by the police when you get wanted ratings, you are shown consequences for your actions.

    @ last QotW: I’d like to choose the Tarrasque from Dungeon’s and Dragons, the ultimate middle finger to players when the DM wants to tell them they are royally screwed. This mammoth is roughly the size of Mount Everest, spews acid, has massive claw/bite/tail damage. He is the Godzilla of the Mystical realms.

    @ This week’s QotW: Yes I have used Humble bundle, and I’m glad it has helped to raise so much money.

  2. Hey Guys, with regards to the questions about connectivity options for older consoles. If it has a RF connection then they will need an RF Modulator. If they have older composite or S-Video (Yellow RCA, or 4 pin connect) then they can check out these product from StarTech.com. They offer both basic converters and up scalers. Yes up scalling will not make the image look better but might enable support with some TVs that do not normally support it.

    http://www.startech.com/AV/Converters/Video/

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Gaming Flashback: Secret of the Silver BladesGaming Flashback: Secret of the Silver Blades

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Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)

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You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.

One of the frustrating issues with Secret of the Silver blade is the limitation on levels for the Cleric, because they can’t level up past 7 they can’t get the good ressurection spell, only allowed to use Raise Dead which lowers your characters constitution by 1 (much like the traditional D&D rules). However, given its a video game and not a paper-dice based game, the raise dead penalty is annoying, so it was easier to save often and re-load when you died to try again and avoid the penalty. I do recall their being some scrolls or something to get back your constitution penalty… but it’s been awhile I might be making that up.

Anyway, a well done series, classic RPG and helped build a foundation for games like Morrow Wind and Oblivion in my opinion.

Activision Blizzard Trying To Scare Off Competition?Activision Blizzard Trying To Scare Off Competition?

A few months ago, Activision Blizzard CEO Bobby Kotick said investing $500 million to a billion still wouldn’t be enough to compete with an MMORPG like World of Warcraft. The MMORPG space is a costly investment and you’d need to really burn a lot of money to start competing against the mega-giant, but Mythic VP and Warhammer Online lead designer Mark Jacobs disagrees with that quote.

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(Thanks, 1up)