Episode 576: PC and PlayStation 5 Showcase

This 90 minute episode is all about the PC Gaming Show and the PlayStation 5 Showcase — plus a rumor about the Xbox Series X. You might say that the entire podcast is next generation.

Let us know what you think.

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Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

Episode 735: Long DiscussionsEpisode 735: Long Discussions

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There’s a ton of discussions, such as Xbox Cloud Gaming will reportedly let players stream any game in their library from November, Russia straight-up bans Discord for enabling ‘terrorist and extremist purposes’, Killing Floor 3‘s dynamic tech makes zed heads ‘flower’ when you shoot them, Call of Duty: Black Ops 6 will get a Nuketown map, Brazil lifts ban on X following Elon Musk’s compliance with Supreme Court orders, the DOJ may break up Google, Terrifier 3 (the indie horror film that managed to make 10x its budget while Joker: Folie à Deux flails in the water) is getting a videogame, the current head of Xbox Game Studios, Alan Hartman, is to retire at the end of November, with Rare studio boss Craig Duncan taking over and the official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing.

The news:

  • Legendary game designer Jordan Weisman’s next project is an open world deck-building pirate romance tactical RPG
  • Red Dead Redemption coming to PC later this month
  • Former Bethesda and BioWare devs are making a Stardew-like with Redwall animals (from PC Gamer)

Let us know what you think.

The post Episode 735: Long Discussions first appeared on Gaming Podcast.