Episode 580: Virtual E3

Publishers are doing their virtual E3 announcements, such as Ubisoft Forward and ID@Xbox’s Indie Showcase. There’s other wild news going on, and some not even in the official news items below.

Said news items include:

  • Ubisoft executives quit over misconduct allegations
  • Microsoft has stopped making the Xbox One X
  • Blasphemous gets free Stir of Dawn DLC on August 4

Let us know what you think.

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Episode 329: Back AgainEpisode 329: Back Again

Gaming Podcast is back after being off for a week. This time out, there’s a Gaming Flashback as Jordan and Jonah discuss The 7th Guest, which was coincidentally just released on Steam.

This week’s news includes:

  • Xbox One and PlayStation 4 headsets compatibility issues
  • Dark Matter abrupt ending blamed on failed Kickstarter drive
  • Rockstar New England working on “next version of famous IP”
  • Fassbender on Assassin’s Creed film: it’s “definitely happening”
  • Struggling Scrolls may go free-to-play

This week’s Question of the Week, “What was your favorite adventure game?”

Episode 653: Hello StarfieldEpisode 653: Hello Starfield

Microsoft finally showed off Starfield in a 15 minute demo of various aspects of the game. Is it worth the excitement? Was there anything else notable at the Microsoft/Bethesda Showcase?

If that weren’t enough, the guys also talked about the Devolver Digital showcase with such games as Card Shark and Anger Foot, the PC Gaming Show with such titles as Agent 64: Spies Never Die and Tactical Breach Wizards, and Capcom’s showcase including Resident Evil, Resident Evil and more Resident Evil (and Exoprimal).

Let us know what you think.

Gaming Flashback: DOOMGaming Flashback: DOOM

DOOM is a PC game titlat that wasn’t initially released in stores. It was uploaded to an FTP server in the University of Wisconsin-Madison and on the Software Creations BBS on the 10th of December; released as a shareware game, people were encouraged to download and spread the game around to all their friends.

In days before social networks and the wildfire of the Internet (or high speed networking) this game still managed to spread around to everyone in the gaming community. From1993 to 1995 the title had an estimated install base of 10 million computers. We were one of them.

Granted, ten million copies were installed but most were not registered and simply remained as shareware. However, over one million copies were sold for the registered version of DOOM and this brought momentum to their next non-shareware copy of the DOOM series. The Ultimate Doom (version 1.9, including episode IV) was released, making this the first time that Doom was sold commercially in stores.

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