Episode 596: More Sound Problems

The sound problems continue, while Jonah complains about not being able to live stream Dragon Quest XI; this issue is something that’s frustrated PlayStation, PC and Switch gamers for the past few years, and there doesn’t seem to be a reason why the restrictions are there.

Otherwise, the news of the week includes:

  • Mass Effect and Dragon Age leads leave BioWare
  • Halo Infinite now planned for a Fall 2021 release
  • Square Enix delists original Dragon Quest XI: Echoes of an Elusive Age as S version comes out

Let us know what you think.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 383: Get Some Board Games InEpisode 383: Get Some Board Games In

This episode was recorded on short notice thanks to last week’s late posting, so the Listener Feedback that responded to 382 couldn’t make it here. Paul and Jonah discuss some board games with remarkably similar themes they played in the past few days. Paul also waits for his compensation for The Sims Freeplay.

The news of the week includes:

  • Microsoft discontinues Kinect for Windows
  • Microsoft says open source Windows is “definitely possible”
  • OnLive shuts down streaming games service, sells patents to Sony
  • Mario Maker gets release date

No Listener Feedback this week, so the Question of the Week remains the same: “What do you think the future is for old games?”

Are You An Okami Fan?Are You An Okami Fan?

PlayStation 2 fans may recall a little title called Okami, it’s an action adventure game developed by Clover Studios and published by Capcom. The original Okami title received fairly high reviews by many popular game sites, although there were a few flaws, the receiption seemed well received.

Clover Studios was closed after the release and all the intellectual properties went back to Capcom, the company that funded the studio, leaving Capcom responsible for future sequels.

Christian “Sven” Svensson said “I think we need a lot more people buying the current version before we seriously consider a sequel”. A harsh statement on the game’s combined sales figures, perhaps, but also probably an accurate one. (Kotaku)

This is the sound of a developer not so happy with prior performance and finding it too risky to try for a second title. Although many sequels outshine their parents there is some truth to the fact that slow selling parents will create slow selling sequels, there is something to be said about learning form past experiences.

The game had good reviews, isn’t it worth trying to make a second game based on that? Maybe people just aren’t jazzed about Japaense folklore, myths and legends as the basis for a game.