This week’s episode covers a wide variety of topics, with no set news list save talking about Nintendo Direct’s oddly uninspiring conference. There’s no news list, so feel free to discuss what you found interesting or frustrating about Nintendo’s stream or anything else mentioned in the podcast.
Episode 602: Nintendo Directionless
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Small Games Make Big WavesSmall Games Make Big Waves
The game industry is doing “okay” in this bad economic time compared to other industries. Primarily, Nintendo is rocking the house with their games, hand-held’s and consoles while mobile developers are showing some great successes in the industry. Many success stories in our industry are based on small titles, downloadable games of the more “casual” style while a few larger titles are experiencing slower than expected sales trends.
We’ve mentioned this in the past, but the tough economy gives many smaller developers great opportunities for success. While big publishers struggle to look good in the eyes of the investor, tiny developers can produce quality titles for minimal cash investment and time to market. Ten years ago, smaller developers tried to compete with the big boys making larger titles, cloning successful titles or simply asking investors to put it on the line for their game. Today, developers can create a small iphone app, a cute WiiWare title or exploit the XNA efforts of Microsoft for Xbox Live Arcade and actually have a chance.
There are still challenges with these smaller developers when working in the WiiWare and XBLA publishing channels, your game marketing and promotion becomes highly reliant on Nintendo, Microsoft or Sony for PSN. Tom Prata, senior director of Nintendo of America talked to Gamespot about this issue:
“Finally, there’s the problem of promotion. It’s not enough to make a great game if nobody notices it. Prata specifically said Nintendo will be devoting more resources to support the promotion and development of WiiWare games in the future.” (gamespot)
Of course, in the world of smaller game titles and downloadable casual games, you’re going to be at risk of finding a lot of “shovelware” — products that are only released to make a quick dime, often based on some license or popular theme/character. The great game titles will, hopefully, rise to the top and show themselves off amongst all the wanna-be money makers.
Those smaller developers putting a huge passion into their titles actually have a chance in this new industry trend. Game makers, internationally, now have a chance to grasp a small piece of the industry and make their dreams come true. The core audience may see this as a trend of noisly low quality titles, but I believe the industry needs this change to grow a new generation of developers based on niche interests.
While many can wait for their next release of Madden the rest of us will continue to spend a little money to see what the future innovators are going to be bringing to the table.
Episode 417: One In, One OutEpisode 417: One In, One Out
This week is a celebration of the 250th episode of the Videogame Roundtable, and Dan Quick is back for the special edition, joining fellow PolyCaster Scott Dirk. However, TJ Denzer was at the bowling alley, so he wasn’t available. There’s a lot of Cards Against Humanity and Town of Salem talk, as well as a lot of long-missed byplay between Dan and Jonah Falcon. Unfortunately, Paul Nowak couldn’t make it.
The news this week includes:
- Bethesda working on a “bleeding-edge” RPG
- Diablo II gets first official patch since 2011
- Forza Motorsport 6: Apex won’t crossplay with Xbox One version
- Nintendo explains why only the New 3DS plays SNES games
- U.S. DoJ increases hostility towards Apple in latest court filing
Let us know what you think.
Episode 573: A Very Special Returning GuestEpisode 573: A Very Special Returning Guest
This week, Paul fills in for Scott, who has more pressing issues than discussing videogames, though some very serious topics about them do pop up, such as how misogyny became pronounced in the hobby. The Gaming Flashback is one of the legendarily panned titles, Bomberman Act:Zero.
The news for this week includes:
- Video game spending reaches record high during pandemic
- Epic Games Store keyless integration with other digital stores announced
- Minecraft sales now exceed 200 million (from PC Gamer)
- Star Citizen will hold a free fly event starting this week
There’s also some Listener Feedback from longtime fan Ralf from Germany.
