Episode 608: Ghosts and Goblins and Everything

Lots of stuff is coming to Game Pass and platforms everywhere, as TJ enthuses about Ghosts ‘N Goblins, and shows less enthusiasm over Resident Evil Re:Verse.

This week’s news includes:

  • Ghosts ‘N Goblins Resurrection coming to PlayStation, Xbox, and PC in June
  • Elite Dangerous: Odyssey launches on PC in May
  • Dragon Quest Builders 2 is coming to Xbox Game Pass
  • Resident Evil Re:Verse has been delayed

Let us know what you think.

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Episode 557: The Console War Is EndingEpisode 557: The Console War Is Ending

This week probably has the most shocking and industry moving news of the week, as Sony, Microsoft and Nintendo start to play nice — and their players get to play together.

This week’s news includes:

  • MLB The Show going multi-platform “as early as 2021”
  • Minecraft Bedrock Edition on PS4
  • Resident Evil 3 Remake announced, out in April
  • 2K launches new studio focused on the next BioShock

Let us know what you think.

Eidos and Square Enix Birth Great ThingsEidos and Square Enix Birth Great Things

tombraiderEidos was founded in 1990 and has been the king of its own destiny since its inception. As part of Square-Enix, Eidos and its destiny were called into question, would they continue to run the show or would they become one with Square-Enix. Square-Enix has come out to say they’ll be leaving Eidos to themselves and allow creativity to flow between the companies.

“This is an exciting beginning to what I believe will be an incredible journey. I am very happy that Phil Rogers has agreed to lead Eidos in what I see as an international marriage between our two companies, a marriage that will give birth to great things. Eidos is a content rich company and a culturally significant business to the Square Enix group.” (kotaku)

Square-Enix is playing it safe with this acquisition because this isn’t a great enviroment for shaking things up internally within a development studio. Eidos is well known for Tomb Raider, Hitman, Deus Ex, Thief and many other great projects and have built a solid foundation for the future.

A mind-share between these two groups is a powerful enemy to the competitors if they’re able to open a good dialog between the two companies and share resources, tools and engines. In a world of cost savings and salary cuts, leaning on each others resources to build a better product is a win.

At least we won’t have to call them Square-Enix-Edios because that’s just a mouthful!