Episode 608: Ghosts and Goblins and Everything

Lots of stuff is coming to Game Pass and platforms everywhere, as TJ enthuses about Ghosts ‘N Goblins, and shows less enthusiasm over Resident Evil Re:Verse.

This week’s news includes:

  • Ghosts ‘N Goblins Resurrection coming to PlayStation, Xbox, and PC in June
  • Elite Dangerous: Odyssey launches on PC in May
  • Dragon Quest Builders 2 is coming to Xbox Game Pass
  • Resident Evil Re:Verse has been delayed

Let us know what you think.

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  • Nintendo Drops DSi and DSi XL prices
  • Acclaim has died
  • Sony changing their mobile target audience
  • Best Buy and Target getting into the used games business
  • Xbox Live subscription increasing

This weeks question of the week, are storylines important in video games (more so than graphics) and, what game do you believe will go down as the best storyline based game in your opinion.

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The news includes:

  • Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo as platforms grind to a halt
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Double Dragon II: The Revenge, this is a sequel title to a game which arrived earlier on the NES as an arcade port, something pretty standard back in the day of arcades, and like it’s original port, has variations from the arcade.

The trick is, the variations are much less than that of the original (which might as well been it’s own version of the arcade game but sucky). I was a huge fan of the original Double Dragon title in the arcade and was met with extreme disappointment when I found out it was strictly single player on the NES console.

This game was 300% better than the disappointing Double Dragon release on the NES. Granted, the NES version was fun to play, in single-player, but I purchased it for the two-player nature of the arcade version so I could play the game with my friends. Double Dragon II, on the NES had finally restored my faith in Technos Japan and the american publisher Acclaim. They took a bad situation and made it much better in the second release, why they didn’t make the original multiplayer is beyond me.

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