Episode 611: Not So Legendary Mass Effect

This week’s edition has Jonah being really down on the Legendary Edition of the Mass Effect Trilogy, and it has nothing to do with any sort of bugs. TJ empathizes, recalling his frustration with the remaster of Demon’s Souls.

In other news:

  • Civilization devs have “several” games in development that will be revealed “this year”
  • The Apple vs. Epic lawsuit has sparked ‘Xbox Game Pass on Switch’ rumors again
  • No Hollow Knight: Silksong news at E3

Let us know what you think at the Facebook page.

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Episode 708: Hello 2024Episode 708: Hello 2024

The first episode of 2024 is a short one, though the guys discuss the original Mickey Mouse hitting the public domain, Square Enix declaring it will be “aggressive in applying AI”, CD Projekt RED staying independent, and Valve ending all support for CSGO in favor of Counter-Strike 2.

The news includes:

  • Activision Blizzard workers speak out after Bobby Kotick’s CEO exit
  • Star Wars Outlaws releasing “late” 2024
  • Studio behind PlayStation Firewall games shuts down due to “lack of support” for VR within industry

Let us know how your 2023 went.

Ghostbusters Benefits From Activision BanishingGhostbusters Benefits From Activision Banishing

ghostbustersBad economic times mingled with company acquisition spells disaster for many game titles but the story ends well, we hope, for Ghostbusters. The game was slated for a Holloween release, last year, but was given the boot by Vivendi when they merged Activision and Blizzard. There is only so much room for projects and management when two companies combine, Ghostbusters was given boot.

Atari picked up the franchise once it was slammed to the cutting room floor and the team has since been given a second chance. Not only did Atari give them access to a channel for publishing, they asked the developers for a wish-list of things they could have done different. They then granted all the changes, in effect, giving the developers a second chance to update the title and make the story telling and game better than it would have been if they hit their original date.

Being picked up by a developer and being given the chance to update the game in ways you really only had dreamed means we, as gamers, will be getting the real title. The biggest factor for a crappy game is the time and money to get the job done. Unfortunately time and money are in constant battle with money usually arriving as victor.

Now, developers are being given the time to do it right at the expense of a little more money in the investment. A once in a lifetime change that could put a “would be” dead franchise in the top spots.

(Thanks, BlendGames)

Gaming Podcast 153: Shadow ManGaming Podcast 153: Shadow Man

This weeks gaming podcast flashes back to Drakkhan, touches on the history of Infocom and battles some gaming news in a time when gaming news is light. We’re reading some community comments and tackling these difficult headlines:

This week’s question of the week, what occurred in 2009 that “wowed” you, made you happy, built your excitement or just generally rocked your face off?