Episode 611: Not So Legendary Mass Effect

This week’s edition has Jonah being really down on the Legendary Edition of the Mass Effect Trilogy, and it has nothing to do with any sort of bugs. TJ empathizes, recalling his frustration with the remaster of Demon’s Souls.

In other news:

  • Civilization devs have “several” games in development that will be revealed “this year”
  • The Apple vs. Epic lawsuit has sparked ‘Xbox Game Pass on Switch’ rumors again
  • No Hollow Knight: Silksong news at E3

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Gaming Flashback: MystGaming Flashback: Myst

Myst was published by Brøderbund Software, developed by Cyan Worlds and created by two brothers that did the design and directed the game (it was, much like a movie).

The original game was released on the Macintosh (in 1993) and then later ported to Microsoft Windows and Sega Saturn, PlayStation, Jaguar CD, AmigaOS, CD-i, 3DO, PlayStation Portable, and Nintendo DS.

Myst puts the player in the role of the Stranger, who uses an enchanted book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as “Ages”. Clues found in each of these Ages help reveal the back-story of the game’s characters. The game has several endings, depending on the course of action the player takes.” (wikipedia)

The game was a success, no doubt, and was considered the best selling PC game of all time until TheSims dethroned it. Besides mind blowing graphics, at the time, Myst helped move the game and PC industry along by selling CDROM’s. The game required a CDROM, which was rare at the time, and I recall them bundling Myst with some CDROMS or hyping it as “you need a CDROM so you can play Myst.” On more than one occasion when a person game to me asking what they should get to show off their new (costly) CDROM I would say “you need to try Myst.”

The gameplay of Myst consists of a first-person journey through an interactive world. The player moves the character by clicking on locations shown in the main display; the scene then crossfades into another frame, and the player can continue to explore. Players can interact with specific objects on some screens by clicking or dragging them(wikipedia)

Franchise sales: 12-million copies (first Myst game alone in the franchise, 6-million), pretty impressive eh?

You don’t have to be a huge Myst fan to know how it changed the industry, grew the medium of CD-based games and entertained millions. A real gamers thinking game!

To hear our full impression of Myst, checkout the TD Gaming Podcast Episode 77.

TD Gaming Podcast 97: A Third Level Coke DealerTD Gaming Podcast 97: A Third Level Coke Dealer

In this episode we’ve got a lot of MMO-style content and news. Although we’re not reviewing Wrath of the Lich King yet, we’ve got other subscription based news. This weeks gaming flashback is Defender and this weeks news includes:

This week we’re taking a look back at William Higinbotham, the man who created the first video game by accident but wants to be known for his nuclear nonproliferation work. This weeks podcast continues the contest to give away two copies of Bejeweled Twist on the gaming podcast and another two copies in our gaming podcast forums.

Episode 471: Nintendo’s LawyersEpisode 471: Nintendo’s Lawyers

Nintendo is the main focus of this week’s episode, but we can’t discuss the company too much or they’ll sic their lawyers on the podcast. Other than that, there’s plenty of safe things to discuss.

This week’s episode includes:

  • Evil Genius 2 in development at Rebellion
  • Nobody can find the source code for Icewind Dale II
  • Breath of the Wild players will learn more about Zelda in The Champions’ Ballad DLC
  • Where are all the Nintendo Switch game ports?

Also, learn about who won the contest, which was decided by the roll of a die.