Episode 611: Not So Legendary Mass Effect

This week’s edition has Jonah being really down on the Legendary Edition of the Mass Effect Trilogy, and it has nothing to do with any sort of bugs. TJ empathizes, recalling his frustration with the remaster of Demon’s Souls.

In other news:

  • Civilization devs have “several” games in development that will be revealed “this year”
  • The Apple vs. Epic lawsuit has sparked ‘Xbox Game Pass on Switch’ rumors again
  • No Hollow Knight: Silksong news at E3

Let us know what you think at the Facebook page.

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Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.

Episode 225: Voodoo DoughnutsEpisode 225: Voodoo Doughnuts

We’re back this week, as a ton of major news has hit in the past week. Paul starts going insane over doughnuts, Nintendo, and Max Dominic. There’s no gaming history or gaming flashback this week, but a ton of reader feedback.

This week’s news items include:

  • Nintendo in deep financial trouble
  • Diablo III requires constant internet connection
  • Tribes Ascend developer states free-to-play on 360 is “inevitable
  • Gamestop offering in-store purchases of Deus Ex: Human Revolution digital download
  • Xbox co-creator brags “consoles have won!”

This week’s question of the week: Do you wait for a price cut before buying a console system? Let us know.

Episode 737: Nintendo At It AgainEpisode 737: Nintendo At It Again

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Another podcast live on YouTube. You can check the original broadcast here.

Stalker 2 needs 150GB of SSD space, the makers of Black Mesa reveal their new project, which has absolutely nothing to do with Half-Life; Rogue Point is a co-op tactical shooter set in a world ruled not by aliens, but by corporations. Stellar Blade‘s Nier: Automata DLC drops later this month and Microsoft has now confirmed Spyro Reignited Trilogy hits Xbox Game Pass on the 12th November.

  • Palworld developer reports Nintendo’s suing over 3 Pokémon patents for only $66,000 in damages
  • Death Stranding launches on Xbox

Let us know what you think.

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