Episode 617: Steam Decked

The Steam Deck has been released, and TJ and Scott are just excited about it. They’re able to play indie games on a Switch-like device even though many of the same games on the Switch. Jonah already has Xbox Game Pass Ultimate and therefore already plays games with a controller on his cellphone.

This week’s news includes:

  • Some Steam Deck preorders won’t ship until September 2022
  • PES is dead, replaced by the F2P ‘football platform’ eFootball
  • Humankind dev pulls controversial Denuvo DRM from game before launch
  • Xbox Game Pass is about to have an unbelievably good month

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Episode 348: Nostalgia FilterEpisode 348: Nostalgia Filter

This week is a little special as Jonah, Jordan and Paul discuss some of the things that were common in the golden age of 1990’s consoles that are no longer around.

In addition, the news includes:

  • King settles ‘Candy Crush Saga’ trademark disputes amicably
  • Gamestop’s only female executive is fictional
  • Nate Wells leaves Naughty Dog

The Question of the Week: “What gaming activities do you no longer do?”

Episode 408: Star Wars SpoilersEpisode 408: Star Wars Spoilers

It’s 2016, and the first podcast of the new year is now live. Be warned, there are Star Wars spoilers like Han Solo dying and the entire plot being a rehash of A New Hope, so don’t listen if you don’t want to have your The Force Awakens experience ruined.

This week’s podcast covers the following news:

  • Valve explains Steam issues on December 25
  • Star Wars Battlefront won’t be doing The Force Awakens or space battles content
  • New pachinko laws pushes SNK back to videogames

Question of the Week: “Which game do you really want to play in 2016.”

Ghostbusters Benefits From Activision BanishingGhostbusters Benefits From Activision Banishing

ghostbustersBad economic times mingled with company acquisition spells disaster for many game titles but the story ends well, we hope, for Ghostbusters. The game was slated for a Holloween release, last year, but was given the boot by Vivendi when they merged Activision and Blizzard. There is only so much room for projects and management when two companies combine, Ghostbusters was given boot.

Atari picked up the franchise once it was slammed to the cutting room floor and the team has since been given a second chance. Not only did Atari give them access to a channel for publishing, they asked the developers for a wish-list of things they could have done different. They then granted all the changes, in effect, giving the developers a second chance to update the title and make the story telling and game better than it would have been if they hit their original date.

Being picked up by a developer and being given the chance to update the game in ways you really only had dreamed means we, as gamers, will be getting the real title. The biggest factor for a crappy game is the time and money to get the job done. Unfortunately time and money are in constant battle with money usually arriving as victor.

Now, developers are being given the time to do it right at the expense of a little more money in the investment. A once in a lifetime change that could put a “would be” dead franchise in the top spots.

(Thanks, BlendGames)