Episode 617: Steam Decked

The Steam Deck has been released, and TJ and Scott are just excited about it. They’re able to play indie games on a Switch-like device even though many of the same games on the Switch. Jonah already has Xbox Game Pass Ultimate and therefore already plays games with a controller on his cellphone.

This week’s news includes:

  • Some Steam Deck preorders won’t ship until September 2022
  • PES is dead, replaced by the F2P ‘football platform’ eFootball
  • Humankind dev pulls controversial Denuvo DRM from game before launch
  • Xbox Game Pass is about to have an unbelievably good month

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Episode 237: Half a ShowEpisode 237: Half a Show

This week’s episode is abbreviated due to Paul’s move to California, and various Halloween delays. That’s not to say there’s no great stuff in the show, as there are some big debates about privacy and bugs.

The news this week includes:

  • Electronic Arts insists that Origin is not spyware
  • Rumor: Grand Theft Auto V to be download only?
  • Dev: Sword of the Stars II is a “turnip

All that, and Paul feels older thanks to the Reader Feedback.

Question of the Week this time is non-videogame related: What’s your favorite vacation spot?

EA Listens To The Public: No SecuROM In The Sims 3!EA Listens To The Public: No SecuROM In The Sims 3!

simsIt seems Spore was the staging point for the SecuROM revolt and the massive amazon 1-star reviews and backlash have not gone on deaf ears. Electronic Arts has opted to leave SecuROM out of The Sims 3, an upcoming release for just that reason.

“We have heard your requests over the past months and here is our plan for The Sims 3,” Sims development head Rod Humble stated on the official website. “The game will have disc-based copy protection – there is a serial code just like The Sims 2. To play the game there will not be any online authentication needed. (casualgaming.biz)

We wonder, did they do this primarily because of the Spore revolt or because the demographic for The Sims is even more casual than that of Spore? Casual gamers expect a casual experience from install to un-install because they don’t want to be hassled with silly copy protection. Or, perhaps casual games like The Sims is less likely to be hacked because it’s not a “hardcore” game?

We’re sticking with the thinking that this is a “good faith” jesture to the gamers for how they “rocked the vote” on the last title as The Sims is one of the best selling series on the PC gaming platform. Lots of sales with lots of fans, why interrupt that momentum with ugly DRM whiplash?

End of 100 Million Dollar Games?End of 100 Million Dollar Games?

Gigaom had a great writeup about how Grand Theft Auto IV marks the end of “next generation” as we know it, stating, in more words or less, the game is a failure. GTA: San Andreas sold 21.5 million copies during its time on the shelf while GTA IV has sold roughly 9 million copies as of June 7th.

Granted, the game is still on the shelves and will still get sales, but the mass of “hardcore gamers” have had their fill and either purchased it or will not. The end result? A huge tapering of sales numbers for the graphically impressive game. Take-Two spent USD $100 million to develop the game which had great opening sales records but has gone down drastically since.

Imagine the title gains them USD $30.00 per sale in profit (considering distributors get the game for roughly USD $45 to $48.00 USD), taking into account shipping of the product, marketing and all the materials that go into producing a copy, they’d have to sell a large quanity of game titles to break even, which I think they have done.

Nobody is in this industry to break even. A block buster title should make block buster profits, right? Else, why bother to spend the 100-million when a Wii title can double or triple the profits with six months of development?

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