Episode 624: Sound Issues

This episode has some white noise during it, so please don’t listen to it wearing headphones. The mic that was used is dying, so I purchased a new mic which will be used for Episode 626.

Til then, the news includes:

Let us know what you think.

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Episode 442: RPGs And StuffEpisode 442: RPGs And Stuff

This week’s episode is full of computer roleplaying game goodness, as well as some of the disbelief of a Nintendo-owned Harry Potter franchise. All that and Civilization VI and Turok excitement to boot.

The news includes:

  • Wasteland 3 multiplayer details revealed in new Fig update
  • Civilization VI offers multiple leaders for each civilization
  • Turok 2 remake ‘is coming‘ according to Nightdive Studios
  • Nintendo wanted to buy the rights to Harry Potter in the 1990s

Let us know what you think.

TD Gaming Podcast 78: Isometric EmotionsTD Gaming Podcast 78: Isometric Emotions

This weeks gaming podcast, emotions run wild while we talk about our initial reactions to Diablo 3’s isometric engine, gaming graphics and overall Diablo experiences. Doug admits to owning two copies of Diablo 2, but doesn’t really know why.

This weeks news round up:

We take a stroll down memory lane and talk about River Raid for the Atari 2600 and also cover some more history on RPG’s including Magic The Gathering.

Don’t forget to DIGG IT!

Xbox 360’s Fable 2: No Online Co-Op In BoxXbox 360’s Fable 2: No Online Co-Op In Box

Much like Kameo: Elements of Power, Fable 2 ships without online co-op mode on day-one. However, Kameo didn’t promise the co-op mode prior to the games release, or talk about it in their presentations and hype machine conferences.

How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.

There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.

Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…

(Thanks, GameSpot)