Episode 624: Sound Issues

This episode has some white noise during it, so please don’t listen to it wearing headphones. The mic that was used is dying, so I purchased a new mic which will be used for Episode 626.

Til then, the news includes:

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Episode 345: Old in the ValleyEpisode 345: Old in the Valley

This week’s Jonah discusses an article about ageism in Silicon Valley, while Paul complains about an achievement ruining a casual game he’d spent $200 on. This week’s Gaming Flashback is Dance Dance Revolution.

The news includes:

  • Facebook acquiring Oculus for $2 billion
  • Valve’s Portal coming as Tegra 4 Android App to Nvidia Shield
  • Xbox One may allow loaning of digital games
  • Nintendo, Sony won’t attend PAX East

All this and a little Listener Feedback, with the Question of the Week being “Do you subscribe to videogame magazines now?”

Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.

TD Gaming Podcast 80: 2600 In a Trash BagTD Gaming Podcast 80: 2600 In a Trash Bag

This weeks gaming podcast, we’re talking a bit about E3 but not enough to make you sick. We’re curious to the fate of the E3 event, is it really done or will it live on? We’re finishing up the RPG history and we take a look back at the Atari title KABOOM! Was he catching bombs with a box, barrel or pie?

Also in the gaming podcast news:

We’ve also got a listener comment pointing out where Jennifer is wrong about rhythm matching games and give away Galactic Civilizations II: Dread Lords.

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