Episode 626: New Mic, New World

The new mic used for the episode has improved the audio by a factor of 1,000. In fact, Episode 625’s audio is so bad, it’ll take a lot of effort to make it even bearable, so it won’t be published for a while.

In the meantime, the new Amazon MMO New World has made a giant splash, but is it worth dipping your toes in, especially since it costs $40 to buy? Meanwhile, the frustrations T.J. has as a PlayStation 5 owner come to the fore.

This week’s news includes:

  • New World goes live in North America
  • 343 makes Halo Infinite’s next multiplayer preview available to everyone on Xbox
  • Civilization 6 modder has brought back upgradeable throne rooms and palaces
  • Sony: Still many PS5 features to add

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The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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This week’s topics include:

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Was 2010 the best year for games in the 2010’s? Let us know.