Episode 631: Nintendo Dislikes Virtual

This is the second attempt at Episode 631, as the previous episode had bad audio, and was boring to boot. This week’s episode features a lot of questionable content, as well as a Dark Souls Gaming Flashback.

The news includes:

  • Surprise Halo Infinite multiplayer launch buckles Steam servers
  • Grand Theft Auto Trilogy back on PC after Rockstar removes ‘unintentionally included’ files
  • Microsoft adds 76 more games to Xbox backwards compatibility
  • Nintendo explains why there is no virtual console on Switch

Let us know what you think.

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Gaming FlashBack: Baldur’s GateGaming FlashBack: Baldur’s Gate

Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.

It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.

The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.

The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).

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Episode 379: DizzneyEpisode 379: Dizzney

This week’s episode was going to be short thanks to a lack of news, but Paul and Jonah get into a long discussion about the Disney Afternoon from the 90’s. which makes up for the lack of a Gaming Flashback or History.

This week’s news includes:

All this and Listener Feedback too.

Episode 310: Halo Makes You Feel OldEpisode 310: Halo Makes You Feel Old

This week’s podcast features a Gaming Flashback of Halo: Combat Evolved, one of the longest such game segments in the podcast’s history, encompassing a third of the podcast.

This week’s news items includes:

  • Blizzard decides against rolling back Diablo III servers following gold exploit
  • Defiance to get 5 major DLC packs in the next year
  • Report: Next-gen Xbox console called “Xbox Infinity”
  • Obsidian expresses desire to develop Star Wars RPG
  • EA to stop licensing with weapons manufacturers, will keep using branded guns

There’s only one reader response, but there is a Question of the Week: “What videogame genre are you completely burned out on?”