Episode 635: Munchkin Voice

Technical issue in that the episode was uploaded but for some reason was not downloading on podcast apps, so re-uploading and hopefully this time you guys can download it.

This week’s episode deals with the unbelievable bullcrap going on in the industry, from NFTs to sexual harrassment to the ESA’s incompetence.

The news items:

  • Lego suspends release of Overwatch 2 set amid ongoing Activision Blizzard controversy
  • Sega stalls NFT plans
  • E3 2022 cancels in-person event
  • Elden Ring character creation leaks
  • Hitman 3 year 2 reveal coming later this week (from PC Gamer)

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Although I would have thought different, apparently people are clamoring over the “hype generator” tool called Spore Creature Creator. “The best part is that these creatures will be part of the main game, Spore, as user content will populate a lot of the galaxy in each player’s game,” says Falcon at GameStooge.

Will Wright and the team driving the Spore game is right on target to create the hype needed to send this game into the top game seller. If TheSims woke us up to crazy sales figures, Spore might just beat the demand; imagine creating a tool to help create a world for your company and make money while doing it?

The Creature Creator, in my mind is a genius move to get people interested in the main title and drive pre-sales figures through the roof.

(Thanks, GameStooge)

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This week’s podcast features a Gaming Flashback of Halo: Combat Evolved, one of the longest such game segments in the podcast’s history, encompassing a third of the podcast.

This week’s news items includes:

  • Blizzard decides against rolling back Diablo III servers following gold exploit
  • Defiance to get 5 major DLC packs in the next year
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  • Obsidian expresses desire to develop Star Wars RPG
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There’s only one reader response, but there is a Question of the Week: “What videogame genre are you completely burned out on?”

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tombraiderEidos was founded in 1990 and has been the king of its own destiny since its inception. As part of Square-Enix, Eidos and its destiny were called into question, would they continue to run the show or would they become one with Square-Enix. Square-Enix has come out to say they’ll be leaving Eidos to themselves and allow creativity to flow between the companies.

“This is an exciting beginning to what I believe will be an incredible journey. I am very happy that Phil Rogers has agreed to lead Eidos in what I see as an international marriage between our two companies, a marriage that will give birth to great things. Eidos is a content rich company and a culturally significant business to the Square Enix group.” (kotaku)

Square-Enix is playing it safe with this acquisition because this isn’t a great enviroment for shaking things up internally within a development studio. Eidos is well known for Tomb Raider, Hitman, Deus Ex, Thief and many other great projects and have built a solid foundation for the future.

A mind-share between these two groups is a powerful enemy to the competitors if they’re able to open a good dialog between the two companies and share resources, tools and engines. In a world of cost savings and salary cuts, leaning on each others resources to build a better product is a win.

At least we won’t have to call them Square-Enix-Edios because that’s just a mouthful!