Episode 650: Walking Simulators

This week’s episode looks at the progenitor of all walking simulator games, Dear Esther, in this week’s Gaming Flashback. They also discuss the upcoming Game Pass games for May as well as voice masking on the Playstation 3 and Xbox. In addition, Scott discusses Eiyuden Chronicle: Rising, the spinoff of Eiyuden Chronicle: Hundred Heroes that was crowdfunded on Kickstarter.

The news includes:

  • EA Sports officially ends FIFA partnership after 30 years of games
  • Starfield and Redfall have been delayed
  • Sony reportedly “will not approve any statements” from PlayStation studios on reproductive rights
  • Alan Wake developer Remedy provides update on five projects in pipeline

Let us know what you think.

0 thoughts on “Episode 650: Walking Simulators”

  1. Hi guys.
    As always: thank you very much for the episode 🙂

    I am playing not that much at the moment, but some rounds of Magic the Gathering Arena and some rounds of WoW are always there 🙂 I also started playing Itorah, which is a very nice Metroidvania game.

    Regarding your topics:
    Walking Simulators: I really like those games. For me games like “Life is strange” , “Journey”, “Heavy Rain” or “Detroid become human” were awesome and i played all of them. Most of them have a fantastic atmosphere, good story, awesome music and i did not get bored or it feels repetitive.

    Fifa:
    I cant describe how less i care about that 😀
    I never played any Fifa since i had one about 20 years ago for the PS1. The best soccer game of all time still is “World Cup” for NES oder GameBoy 🙂

    Starfield:
    It seems that i am the only person who is not hyped for that game … nearly all my friends are waiting for it since it was announced.

    All the other topics:
    Cant say anything useful or interesting about them… sorry 🙂

    Keep healthy and keep on with the good work guys.

    Greetings from germany,
    Ralf

  2. I’m hoping to see Starfield footage at the Microsoft/Bethesda show in June, even if the game is delayed.

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Gaming Flashback: Secret of the Silver BladesGaming Flashback: Secret of the Silver Blades

I miss old SSI games and all the beauty and wonder they brought me as a child. Perhaps it’s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil dragons and goblins of an RPG world. Secret of the Silver Blades arrived in May of 1990, developed and published by Strategic Simulations Inc (SSI), a company we covered in our gaming history back in TD Gaming Podcast Episode 9.

Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)

The graphics were a whopping 16-colors, with slight graphical improvements over the other two prior games. This game didn’t have an overworld map like the others, going full first person for the length of the game. Another great enhancement was the ability to use the arrow keys to navigate menu’s without the need for “hot keys” like older SSI titles, given the game is very much menu-based for combat, equipment and inventory management it was very handy to have the use of those nice little arrow keys.

You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.

One of the frustrating issues with Secret of the Silver blade is the limitation on levels for the Cleric, because they can’t level up past 7 they can’t get the good ressurection spell, only allowed to use Raise Dead which lowers your characters constitution by 1 (much like the traditional D&D rules). However, given its a video game and not a paper-dice based game, the raise dead penalty is annoying, so it was easier to save often and re-load when you died to try again and avoid the penalty. I do recall their being some scrolls or something to get back your constitution penalty… but it’s been awhile I might be making that up.

Anyway, a well done series, classic RPG and helped build a foundation for games like Morrow Wind and Oblivion in my opinion.

2old2play’s 2008 LAN Video, Older Gamers Having Fun2old2play’s 2008 LAN Video, Older Gamers Having Fun


2OLD2PLAY from Janks Morton on Vimeo.

For those 25 and older, 2old2play offers lots of great gaming fun and communities for all genres of gaming. They’ve been around since roughly 2005, this video, done by Janks Morton (one of the members) is excellent. This type of footage could easily be something on a cable network, A&E or Travel Channel, very high end editing that can’t be beat for a LAN party.

The Chicago LAN is an annual event for these older gamers. As a fellow community member, I’ve got to tip my hat to the quality content in the coverage. Hopefully, next year, I can go too.

(Thanks, 2old2play.com)