Episode 656: Gooey Episode

This week includes a Gaming Flashback about the sticky puzzle game World of Goo, which was one of the first games released without DLC — which is one of the main themes running through this podcast: videogame obsolescence. The guys also discuss James Gunn’s work on Lollipop Chainsaw and speedrun cheating.

The news for the week includes:

  • Ubisoft to pull online from older games, which also takes away your DLC
  • Sucker Punch has “no plans to revisit” its Sly Cooper or InFamous games
  • Squad’s 50v50 tactical FPS action has moved over 3 million copies
  • Fable reboot gets a new narrative lead

All this and Listener Feedback.

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Episode 417: One In, One OutEpisode 417: One In, One Out

This week is a celebration of the 250th episode of the Videogame Roundtable, and Dan Quick is back for the special edition, joining fellow PolyCaster Scott Dirk. However, TJ Denzer was at the bowling alley, so he wasn’t available. There’s a lot of Cards Against Humanity and Town of Salem talk, as well as a lot of long-missed byplay between Dan and Jonah Falcon. Unfortunately, Paul Nowak couldn’t make it.

The news this week includes:

  • Bethesda working on a “bleeding-edge” RPG
  • Diablo II gets first official patch since 2011
  • Forza Motorsport 6: Apex won’t crossplay with Xbox One version
  • Nintendo explains why only the New 3DS plays SNES games
  • U.S. DoJ increases hostility towards Apple in latest court filing

Let us know what you think.

Episode 569: Red Dead MemoriesEpisode 569: Red Dead Memories

The guys talk about Resident Evil 3 (and by extension Evolve), but most of the episode delves into the Gaming Flashback, Red Dead Redemption and its sequel Red Dead Redemption 2, focusing on where the original succeeded and where the sequel failed.

The news items this week include:

  • Valorant closed beta rushes to 1.6M viewers on Twitch
  • Rumor: Resident Evil 8 is first-person, takes “serious departures”, and will be out next year
  • E3 2020 won’t hold an “online experience” after all

Let us know what you think!

Bioshock PS3: Later But BetterBioshock PS3: Later But Better

Bioshock arrived on the Xbox 360 almost August of 2007, about one year from this month. It’s set to arrive on the PlayStation 3 in October of 2008, over one year after the Xbox 360 version. Is it too late?

For those that have decided to buy a PlayStation 3 and hold out on the Xbox 360, it will be their first time with full access to the Bioshock title. For everyone else, it’s the same game with prettier graphics and a slight update in difficulty.

Bioshock was well received by both reviewers and video game players last year, will this be a repeat or simply sit on the shelf begging to be played? Bioshock sold 490,900 copies the month of its original release, we’d love to know if it can do it twice.

Kotaku is reporting that “they’ve instead decided to cut off pretty much all of your ammo, leaving you in many instances to pick up a gun with a single bullet in it. It’ll also jack up the price of plasmids, reduce the amount of health vita chambers give you and just generally make the game, oh, impossible.”

Harder, prettier graphics but … too late?