Episode 656: Gooey Episode

This week includes a Gaming Flashback about the sticky puzzle game World of Goo, which was one of the first games released without DLC — which is one of the main themes running through this podcast: videogame obsolescence. The guys also discuss James Gunn’s work on Lollipop Chainsaw and speedrun cheating.

The news for the week includes:

  • Ubisoft to pull online from older games, which also takes away your DLC
  • Sucker Punch has “no plans to revisit” its Sly Cooper or InFamous games
  • Squad’s 50v50 tactical FPS action has moved over 3 million copies
  • Fable reboot gets a new narrative lead

All this and Listener Feedback.

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Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

Episode 290: No One Listens ForeverEpisode 290: No One Listens Forever

No Paul this week, no Gaming Flashback this week – just Jonah, Dan and Jordan discussing a ton of news items where Jonah expresses shock that Jordan had never heard of No One Lives Forever.

The items this week include:

  • Wii U sells 1.2 games per console
  • BioWare was planning spy action title in 2009
  • Sony Santa Monica outline reasons for sticking with God of War franchise
  • Hitman Facebook app removed for off-color joke
  • Activision: Black Ops II grossed $1 billion in 15 Days
  • Spike VGA 2012: The Phantom Pain announced, probably MGS5

This week’s Question of the Week: “What’s the most offensive thing you’ve seen in a videogame?”

TD Gaming Podcast 90: Riddled With Fragmented PatchesTD Gaming Podcast 90: Riddled With Fragmented Patches

This weeks gaming podcast we’re doing a review of Rock Band 2 and it’s drum kit. We are also digging into some juicy news on:

This weeks gaming flashback, we’re looking back to Act Raiser for the Super Nintendo Entertainment System (SNES). We also discuss our thoughts of the upcoming Xbox 360 console user interface changes, avatars and the casual gamer look and feel.