Reportedly we’re going to see smaller 45 nanometer cell processors in 2009 which leads to similar cost savings as we saw in the Xbox 360 hardware. Cost savings appear on the manufacturing side, of course, along with less power consumed by the processor leading to less heat generated by the console.
The Xbox 360 was able to benefit from chip reduction when for stability and overall heat issues, although the stability is still out for debate at the moment. The concept is fairly simple to understand; heat causes problems in closed systems with few fans and a high degree of complex components. Reduce the heat means reducing the overall need to cool and get air flow into the hot little box.
Console hardware is owned by a broad audience, not all of which understand technology and its ability to boil an egg. Consumers toss consoles and their power supplies in closed cases within their entertainment system and restrict air flow further. Any reduction in heat is a good thing for the console developer.
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Loved the talk about sharing achievements across consoles and PCs!
Great show. Always fun to hang out with the guys. I’m psyched to finally check out Spider-Man.
Hi guys.
You know it: thanks for the episode 🙂
I did not played so much the last weeks, little bit God of War and some Magic Arena… that’s all.
Can’t write so much this time, cause I don’t know all the games you talked about.
I don’t care a lot about achievements except in WOW.
Alle hear launcher you talked about: it really is annoying! I have this one installed, which combines all of them … GOG … at least it’s better than having 5 or 6 of them 🙂 It’s not perfect, but it is the right way!
I am still waiting for some Metroidvania games to come out. Maybe there will be more if I will watch, what they showed at the indie booth at GamesCom … but until now I have not seen anything from the GamesCom.
That’s alle for this time!
Please stay as you are and stay healthy!
Greetings from Germany!
Ralf