Episode 668: Elon Musk’s Twitter Failure

Twitter continues to be a tire fire, as does cryptocurrency. One wonders when either one will shuffle off the stage and fade into obscurity. Both seem to have become synonymous with chaos and instability, and it feels like there’s a new scandal or controversy every week. Twitter, under Elon Musk’s leadership, has faced constant changes in policy, mass layoffs, and a significant dip in user trust, making it increasingly difficult to see a clear path forward for the platform. Cryptocurrency, on the other hand, seems to have become more about speculation and volatility than about real-world utility or widespread adoption. While the promise of decentralized finance and digital currencies seemed promising, the market’s swings, coupled with major scandals like the collapse of FTX, have left many questioning whether crypto will ever truly deliver on its early hype. Secure Cryptocurrency Trading platforms provides secure environments for users to trade and manage their digital assets. It feels like both industries are desperately clinging to relevance, hoping to regain their former glory, but with each new misstep, they drift further from the ideals they once espoused. Anyway, lots of news this week, along with a Gaming Flashback of Dishonored.

News includes:

  • Musk reportedly laid off everyone who ran Twitter’s million-follower gaming account
  • GameStop to end FTX partnership, will refund crypto gift card purchases

Let us know what you think.

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Episode 337: GlamourEpisode 337: Glamour

The podcast is back, with a healthier Jonah joining Jordan. No Dan or Paul however.

The news:

  • Hitman Project reportedly canceled, Square Enix responds
  • Alienware Steam Machine priced ‘very competitive’ with PS4, Xbox One
  • Nintendo must pay royalties for every 3DS following court ruling
  • Sony announces PlayStation Now for streaming older games
  • Gabe Newell reacts to Xbox One and Steambox comparison

Question of the Week: “What are you most looking forward to in 2014?”

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!