Episode 672: Ukrainian Devs

The first episode of 2023 discusses some of the events going on in the Ukraine, as well as the continued modding of Skyrim and new Game Pass games.

  • ZeniMax employees vote to form the biggest videogame union in the US
  • Cult of the Lamb’s first big update will bring new attacks for every weapon
  • Payday 3 lands the first new game announcement of 2023
  • System Shock remake’s March release locked in

Let us know what you think.

0 thoughts on “Episode 672: Ukrainian Devs”

  1. Hi guys.
    Sorry for not commenting the last few episodes, but much trouble going on in real life, did noit find enough time to listen and enjoy your podcast 🙁

    I played a lot of Magic the Gathering becuase its short and i could play it on my own. Besides i played some WoW Classic WOTLK. And some time i spent with Life is strange true colors (still did not finish it)

    Dorfromantik: I told you its addictive .. i love it as well 🙂 Its easy to calm down and play a round, easy listening smooth music … and you dont get anrgy if it ends .. you dont “loose” or get killed or stuff like that.

    Krypto Stuff: i will not miss if if it would be gone. I am still not into it and i dont think i will be the next time … so … i dont care 😀

    Demon Souls / Dark Souls: OMG … this games freaked me out … i tried them so often but they are so damn hard … did not finish any (besides Bloodbourne if this counts).

    System Shock / Bio Shock: never played System Shock and only some hours of BioShock 1…

    So long .. stay healthy guys and thanks for your effort you put in any episode <3

    Greetings,
    Ralf

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

PopCap’s Peggle Hits Retail ShelvesPopCap’s Peggle Hits Retail Shelves

Since the release of Peggle on February 2007, gamers around the world have caught on to the addictive casual game. Now those that didn’t download Peggle on Steam, Popcap.com or other electronic download site can buy at packed boxed version in retail outlets!

Peggle hits retail stores and the world will never be the same! You can download it for your ipod, on your PC and on your Macintosh but never before could you purchase it in a local store. Although, it seems, boxed casual games are the rarity, not the norm, the more outlets a developer like PopCap gets the better.

MSNBC listed Peggle in the top five most addicting games of all times, PC gamers couldn’t get enough and, eventually, Xbox Live gamers will have that same experience. If you’ve never played Peggle I suggest you run out and buy it when it arrives in retail stores… or just buy it online the way you could do for the last year and some change…

(more…)

Distributed Game Development Using ContractorsDistributed Game Development Using Contractors

Gamers around the world have noticed a large trend in the video game industry in the last 15 years, massive growth with massive projects and unbelievable costs, goals and sales. We’ve seen the impossible become achievable in epic projects like World of Warcraft and huge sales figures from Halo 3 but we’ve also seen game titles fall down in a burning wreck.

Each studio tries to beat the next studio with crisp realistic graphics, real time physics engines, life-like explosions all with huge costs. Does it all sound familiar? If you’re a movie buff you’ve probably seen movie studios cranking out the same style of movie, high computer graphic effects with talented high priced actors making longer and longer films.

The only big difference? A game studio hires most of their talent for full time positions and then has to figure out what to do with them when the project ends. Perhaps this explains Microsoft’s effort to remove game studios like Ensemble, Bungie and FASA, it’s all too much to handle when a high budget project ships and time frees up in the studio.

(more…)