Episode 673: NFT Equals No Freaking Thanks

This week’s episode gets all kinds of salty against crypto, NFT’s, Logan Paul and others. They also talk about Age of Wonders 4’s announcement, bad Callisto Protocol projected sales, and Returnal’s high PC specs.

Other news includes:

  • Ubisoft delayed Skull & Bones again and canceled more games
  • Final Fantasy maker Square Enix plans ‘aggressive’ NFT investment
  • New single-player MechWarrior game in the works
  • Suicide Squad’s leaked battle pass and in-game store triggers anger among fans
  • Jagged Alliance 3 brings back original designer

Let us know what you’ve been playing.

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Episode 705: Commercial BlissEpisode 705: Commercial Bliss

The first Grand Theft Auto 6 trailer dropped, and it has been viewed well over 110M times since. There is much more news post-Game Awards, including Vampire Survivors, Brothers: A Tale of Two Sons, and a ton of demos dropping on Xbox.

The news includes:

  • Stormgate launches Kickstarter campaign
  • Final Fantasy 16 director teases two-episode DLC will expand Clive’s story
  • GTA 6 will release on Xbox Series X/S and PlayStation 5 in 2025
  • Report: Embattled Bungie management insist fans ‘still like us’

Let us know what you think.

Episode 342: Arcade MemoriesEpisode 342: Arcade Memories

Gaming Podcast is back, as Jonah and Jordan discuss arcade games from yore. This week’s Gaming Flashback is the classic Half-Life 2 by Valve, which ushered in a new age of shooters that get massive delays.

This week’s news includes:

  • Twitch coming to Xbox One on March 11
  • Microsoft appoints Stephen Elop to head Xbox
  • King files to abandon controversial “Candy” trademark in US
  • Nintendo wins 3DS patent dispute
  • Layoffs at Sony Santa Monica

Also included is Listener Feedback and the Question of the Week: “What was your favorite coin-op arcade game?”

Exclusive Artist Deals In Rhythm Games Not Good?Exclusive Artist Deals In Rhythm Games Not Good?

Rhythm games are the new FPS for a lot of gamers, a broader audience of gamers, and the market is thriving and demanding new titles. Harmonix and Activision are at the front of the battle with Konami following a bit behind but still contending (we think) very soon.

Each company plans to up each other with cooler instruments, tighter controls and new in-game options and multi-player fancies. It’s a business and each competitor tries to gain a lead by whatever means needed to win… or do they?

Harmonix stops short when it comes to purchasing exclusive rights to music artists, for now at least. Harmonix’s Eric Brosious went on blogger record saying, “We prefer not to sign exclusive deals with artists because while it seems like the competitive “business” thing to do, in the long run, it’s really not good for anyone. We think we should be working to get more music out to more people.” (kotaku)

As Marky Mark once said, we need “Music for the people” not for in-game exclusives making us choose between Guitar Hero and Rock Band titles. We’ve seen what EA has done to the football franchise by taking control of the NFL roster, money talks and the best game doesn’t always win.

If Activision decides to buy up a ton of great exclusive content and you’re a rock band gamer, you’ll lose out in a ton of great content. For some gamers, that might mean losing out in some artists you’ve never heard before which also means the artist loses out in new fans. We’ve seen younger gamers fall in love with the sounds of Boston and The Police, bands famous way before the birth of many of the Rock Band fan base.

You can tell Harmonix is a development group with roots in music while Activision is a development group with their roots in business. While exclusive access brings you an advantage, in terms of broadening the culture of music, it does very little. Harmonix may be in the right but will that matter in the end when business deals hit the table?

p.s. sorry about the Marky Mark reference, but it had to be done. Bringing out a bit of my own childhood there…