Episode 685: D&D’s Star Lord

Jonah will be in LA for an E3 that no longer exists, but we’ll all have our opinions on Microsoft’s presentation on June 11, especially the Starfield Direct presentation. In the meantime, Jonah argues with Scott and TJ about the latest Dungeons and Dragons movie.

The news includes:

  • Meta Quest 3 is official, $499, and arriving this autumn
  • Riot threatens to cancel the entire League of Legends summer season
  • PlayStation accused of “abusing” games industry with PS5 exclusives
  • No Dragon Age: Dreadwolf or Skate until after March 2024 says EA

No podcast next week. We’ll have one after the Microsoft event, though.

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Episode 383: Get Some Board Games InEpisode 383: Get Some Board Games In

This episode was recorded on short notice thanks to last week’s late posting, so the Listener Feedback that responded to 382 couldn’t make it here. Paul and Jonah discuss some board games with remarkably similar themes they played in the past few days. Paul also waits for his compensation for The Sims Freeplay.

The news of the week includes:

  • Microsoft discontinues Kinect for Windows
  • Microsoft says open source Windows is “definitely possible”
  • OnLive shuts down streaming games service, sells patents to Sony
  • Mario Maker gets release date

No Listener Feedback this week, so the Question of the Week remains the same: “What do you think the future is for old games?”

Episode 281: Weeyoo SeepeeyooEpisode 281: Weeyoo Seepeeyoo

In this long episode of Gaming Podcast, the show runs long because of the tons of entries made to win a Steam code of XCOM: Enemy Unknown. Paul gets upset at Jonah for a topic about the Wii U, while Dan is delighted to say the F-word again. The latest Gaming Flashback is about the oldest coin-op arcade game from 1971, Galaxy Game.

The news includes the following items:

  • Sony drops 3D support, saying customers rejected it
  • Oddworld creator to EA: “F— you very much”
  • Wii U launch developer complains of lackluster CPU
  • Mists of Pandaria sales below expectations according to analyst firm
  • Microsoft enhances security at Xbox offices to stop next-gen leak

Finally, Paul eulogizes Nintendo Power, which is closing its doors after 24 years.

Mass Effect 3: What REALLY Went Wrong, And How To Fix ItMass Effect 3: What REALLY Went Wrong, And How To Fix It

NOTE: THIS ARTICLE DISCUSSES THE ENDING AND EVENTS OF MASS EFFECT 3. DO NOT READ IF YOU DO NOT WISH THE GAME TO BE SPOILED FOR YOU.

In this day and age, one learns to take internet outrage with a heavy dollop of salt. The videogame community tends to be reactionary in the worst way, for a few reasons: they tend to be young, they tend to express their immediate feelings almost as a stream of consciousness, and let’s face it, the Greater Internet Dickwad Theory comes into play as well.

When it comes to game endings, when I hear that the community is upset about a game’s ending, I almost always take that as a good sign that the ending is daring and provocative. For example, there was an outcry over the abruptness of the ending of Halo 2, which had the nerve to conclude with a cliffhanger. The 2009 Prince of Persia reboot ended with the player undoing all of the work to free an ancient evil god they’d just imprisoned.

So when I heard that there was a growing outcry about the endings of Mass Effect 3, my interest peaked, because invariably, that meant the story was provocative and daring, instead of predictable and boring.

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